raze/polymer/eduke32/source
helixhorned e1d6fe534d Mass text replacement g_player[p].ps --> ps, part 1 (the easy one).
The p variable (sometimes named differently) has short scope in all cases,
so I'm almost sure that the replacements amount to an identity transformation.

git-svn-id: https://svn.eduke32.com/eduke32@2875 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-10 19:11:53 +00:00
..
enet
jaudiolib
jmact
lunatic Lunatic: rewrite bitar to use arrays of int32, more convenience ops. 2012-08-10 19:11:43 +00:00
misc
xdelta3
_functio.h
_midi.h
_rts.h
actors.c Mass text replacement g_player[p].ps --> ps, part 1 (the easy one). 2012-08-10 19:11:53 +00:00
actors.h
anim.c
anim.h
animvpx.c
animvpx.h
astub.c
common.c
common_game.h
config.c
config.h
demo.c
demo.h
duke3d.h
function.h
game.c Fix tile CAMERA1+4 being not changed to a CAMERA1 on spawn. 2012-08-07 13:09:00 +00:00
game.h
gamedef.c
gamedef.h
gamedefs.h
gameexec.c Mass text replacement g_player[p].ps --> ps, part 1 (the easy one). 2012-08-10 19:11:53 +00:00
gameexec.h
gamestructures.c Mass text replacement g_player[p].ps --> ps, part 1 (the easy one). 2012-08-10 19:11:53 +00:00
gamevars.c
gamevars.h
global.c
global.h
GNU.TXT
grpscan.c
grpscan.h
input.c
input.h
keys.h
m32def.c
m32def.h
m32exec.c
m32structures.c
m32vars.c
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c
net.h
old.diff
osdcmds.c
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c
player.h
premap.c
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c
savegame.h
sdlmusic.c
sector.c Mass text replacement g_player[p].ps --> ps, part 1 (the easy one). 2012-08-10 19:11:53 +00:00
sector.h
soundefs.h
sounds.c
sounds.h
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c