..
hw_bunchdrawer.cpp
- added a bit more logic to handle overlapping walls.
2022-01-09 12:05:36 +01:00
hw_bunchdrawer.h
- re-tabified several files that got mangled by repeated merging
2021-12-30 09:58:47 +01:00
hw_clipper.cpp
- do the unlink properly when replacing a clip node.
2022-01-07 00:22:02 +01:00
hw_clipper.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
hw_drawinfo.cpp
- use proper aspect ratio to calculate the frustum's angle.
2022-01-08 23:43:08 +01:00
hw_drawinfo.h
- fixed depth buffer use of slope sprites.
2022-01-04 12:42:45 +01:00
hw_drawlist.cpp
- fixed sprting of non-translucent sprites.
2022-01-08 21:18:18 +01:00
hw_drawlist.h
- do some better sorting of slope sprites.
2022-01-03 12:31:54 +01:00
hw_drawlistadd.cpp
- fixed depth buffer use of slope sprites.
2022-01-04 12:42:45 +01:00
hw_drawstructs.h
- do some better sorting of slope sprites.
2022-01-03 12:31:54 +01:00
hw_flats.cpp
- block y-flipping of slope sprites only if they are actually sloped.
2022-01-05 09:20:54 +01:00
hw_portal.cpp
- moved sectno method to DCoreActor.
2021-12-30 16:39:43 +01:00
hw_portal.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
hw_sky.cpp
- fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane.
2021-05-29 12:09:16 +02:00
hw_skyportal.cpp
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
hw_sprites.cpp
- moved the tsprite flags from cstat2 to clipdist which was already holding other ones.
2021-12-30 19:00:35 +01:00
hw_walls.cpp
- RR: address a missing texture in E1L2.
2022-01-04 17:18:25 +01:00
hw_walls_vertex.cpp
- added wall edge splitting for gl_seamless.
2021-12-30 09:58:44 +01:00