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enet
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A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run.
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2011-06-17 11:53:41 +00:00 |
jaudiolib
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A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run.
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2011-06-17 11:53:41 +00:00 |
jmact
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A couple of OSX fixes: one 64-bit cleanup, compilation fix on ppc (is that ever used?), nasm command line fix for x86
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2011-06-15 10:38:12 +00:00 |
misc
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_functio.h
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_midi.h
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_rts.h
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actors.c
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Fix SE49 and SE50 breakage
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2011-05-14 02:00:21 +00:00 |
actors.h
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anim.c
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
anim.h
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astub.c
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A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run.
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2011-06-17 11:53:41 +00:00 |
config.c
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Polymost:
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2011-05-22 21:52:22 +00:00 |
config.h
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
demo.c
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Addresses http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=77346
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2011-03-11 21:28:04 +00:00 |
demo.h
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duke3d.h
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-- engine:
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2011-05-12 23:31:13 +00:00 |
function.h
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game.c
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editor: tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining
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2011-05-29 12:30:38 +00:00 |
game.h
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-- engine:
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2011-05-12 23:31:13 +00:00 |
gamedef.c
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Fix CON_SCRIPTSIZE
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2011-05-27 21:24:01 +00:00 |
gamedef.h
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Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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2011-04-07 01:16:29 +00:00 |
gamedefs.h
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gameexec.c
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-- engine:
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2011-05-12 23:31:13 +00:00 |
gameexec.h
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gamestructures.c
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Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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2011-04-07 01:16:29 +00:00 |
gamevars.c
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Revise shade preview; fix PGUP/PGDN with selected sectors; allow INS/DEL in 2D side-view mode; 64-bit printf cleanup
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2011-04-09 13:27:08 +00:00 |
gamevars.h
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Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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2011-04-07 01:16:29 +00:00 |
global.c
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Update s_buildDate in preparation for an update of http://eduke32.com/VERSION and eduke32_current.zip
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2011-03-19 17:35:49 +00:00 |
global.h
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Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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2011-04-07 01:16:29 +00:00 |
GNU.TXT
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grpscan.c
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Fix NAM/WW2GI support...
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2011-04-25 18:58:14 +00:00 |
grpscan.h
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keys.h
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m32def.c
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Polymost:
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2011-05-22 21:52:22 +00:00 |
m32def.h
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A crapload of random stuff.
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2011-05-07 18:23:34 +00:00 |
m32exec.c
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* Include file cleanup by dragging most declarations into editor.h
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2011-05-15 22:37:24 +00:00 |
m32structures.c
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Translucent slope texture mapping; make overhead view always display grayed-out walls instead of only non-TRORed ones
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2011-05-17 21:48:13 +00:00 |
m32vars.c
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A crapload of random stuff.
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2011-05-07 18:23:34 +00:00 |
macros.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
mapster32.h
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* Include file cleanup by dragging most declarations into editor.h
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2011-05-15 22:37:24 +00:00 |
mdump.cpp
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mdump.h
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menus.c
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
menus.h
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midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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another 64-bit fix
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2011-04-09 13:28:28 +00:00 |
net.h
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a couple of multiplayer fixes
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2011-03-05 01:41:38 +00:00 |
old.diff
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Tweakery in various places.
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2011-03-17 23:37:38 +00:00 |
osdcmds.c
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Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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2011-04-07 01:16:29 +00:00 |
osdcmds.h
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osdfuncs.c
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
osdfuncs.h
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player.c
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editor: tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining
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2011-05-29 12:30:38 +00:00 |
player.h
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Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
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2011-03-05 03:57:15 +00:00 |
premap.c
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* Include file cleanup by dragging most declarations into editor.h
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2011-05-15 22:37:24 +00:00 |
premap.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
quotes.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
rev.h
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Use svn revision numbers in synthesis build strings
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2011-03-04 09:29:03 +00:00 |
rts.c
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rts.h
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savegame.c
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* Include file cleanup by dragging most declarations into editor.h
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2011-05-15 22:37:24 +00:00 |
savegame.h
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sdlmusic.c
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Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.
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2011-02-21 23:08:21 +00:00 |
sector.c
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Fix this fuckery: http://forums.duke4.net/index.php?showtopic=3646
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2011-03-24 16:55:44 +00:00 |
sector.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
soundefs.h
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sounds.c
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fix crash with RTS playback
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2011-05-28 14:15:41 +00:00 |
sounds.h
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sounds_mapster32.c
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Fix mapster's command-line parsing and copy over some of the 'custom mod dir' logic, currently used in the sound board to also find files outside of GRPs.
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2011-06-16 19:39:22 +00:00 |
sounds_mapster32.h
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standard.h
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startgtk.game.c
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Oops, missed a segment when applying the patch from bioman by hand
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2011-01-31 18:16:11 +00:00 |
startwin.game.c
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
startwin.game.h
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winbits.c
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