raze/source
Christoph Oelckers e13426ec6e - SW: avoid crashing when unwinding from a savegame loading error.
The linked list may be incomplete in this case.
Also kept the macro unmangling done to debug this code.
2021-09-12 18:17:50 +02:00
..
build - cleaned up some dirty code. 2021-08-30 08:07:40 +02:00
common - give TMap a proper move constructor and assignment operator. 2021-08-23 19:05:31 +02:00
core - Allow disabling of load screens like how they were before the move of ScreenJob from native code to ZScript. 2021-08-26 10:34:00 +10:00
games - SW: avoid crashing when unwinding from a savegame loading error. 2021-09-12 18:17:50 +02:00
glbackend Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index 2021-05-13 10:04:40 +02:00
platform - added detection of Steam's Powerslave on macOS 2021-07-31 12:51:21 +03:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp