raze/polymer/eduke32/build/src
2012-12-31 01:51:03 +00:00
..
misc Fix linking with CLANG=1 by separating $(INVOCATION) into $(COMPILER) and $(LINKER) and removing "-x" from clang as a linker in Makefile.common. Additionally, the Build tools are now affected by CPLUSPLUS=1, for which small corrections have been made. 2012-11-06 07:49:44 +00:00
tmp Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
util kextract: Propagate the GRP file's modification time to all extracted files. 2012-12-14 23:10:10 +00:00
a-c.c Split r3159..r3161, part 6: code conditional on __cplusplus. 2012-11-15 14:28:11 +00:00
a.masm Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this. 2012-09-30 14:40:42 +00:00
a.nasm Classic: fix drawing tilesizy=512 walls, use non-pow2 routines with pskies. 2012-12-23 13:59:52 +00:00
a.wasm Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
baselayer.c Surround "debug1" and "debug2" with #ifdef DEBUGGINGAIDS 2012-12-31 01:50:45 +00:00
build.c Mapster32: In 3D mode, [,] auto-aligns walls to the left. 2012-12-13 22:21:22 +00:00
cache1d.c Minor loadpics() cleanups, don't expose filegrp[] from cache1d.c. 2012-11-15 21:09:56 +00:00
compat.c Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
config.c Mapster32: save r_usenewshading in configuration file. 2012-12-23 14:00:03 +00:00
crc32.c Rather trivial changes in engine.c and crc32.c. 2012-03-22 22:48:06 +00:00
defs.c DEF "voxel": fix a tile range check failure message. 2012-12-28 17:18:18 +00:00
dynamicgtk.c Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
engine.c Surround "debug1" and "debug2" with #ifdef DEBUGGINGAIDS 2012-12-31 01:50:45 +00:00
engine_oldmap.h Rip out v5/v6 map definitions and routines into src/engine_oldmap.h. 2012-10-01 17:52:34 +00:00
engine_priv.h Move fog calc routines into polymost.c, declare in engine_priv.h. 2012-12-16 19:18:18 +00:00
glbuild.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
gtkbits.c git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
hightile.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
kplib.c Split r3159..r3161, part 12: Add explicit casts, non-pointer types. 2012-11-15 14:28:41 +00:00
lunatic.c Lunatic: more glue, fixes, backtrace for code called back from C. 2012-12-29 15:21:32 +00:00
lzwnew.c Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
md4.c Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mdsprite.c Split r3159..r3161, part 11: Add explicit casts, pointer types. 2012-11-15 14:28:36 +00:00
mutex.c Patch adding Wii support by tueidj, part 6: mutexes 2012-05-01 12:39:20 +00:00
osd.c Replace the osdcvar_t members that needed to be kept in sync with cvar_t with an actual cvar_t. If this is questionable for any reason I'm forgetting, feel free to revert! 2012-12-31 01:51:03 +00:00
osxbits.m Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.c In Polymost, make r_usenewaspect=2 fog independent of screen x size. 2012-12-20 12:04:34 +00:00
polymost.c Remove commented code using former engine variable "automapping". 2012-12-29 15:21:20 +00:00
pragmas.c Split r3159..r3161, part 12: Add explicit casts, non-pointer types. 2012-11-15 14:28:41 +00:00
quicklz.c Update QuickLZ to 1.5.1 beta 7 2012-05-17 21:36:50 +00:00
rawinput.c Make 5th mouse button functional in Windows. 2012-02-13 21:38:16 +00:00
scriptfile.c a couple more trivial tweaks 2012-01-10 23:45:34 +00:00
sdlayer.c Factor out multiply repeated code into calc_ylookup(). 2012-12-14 19:28:17 +00:00
smalltextfont.c Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
startgtk.editor.c Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
startosx.editor.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.editor.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
textfont.c Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL 2011-01-16 02:50:27 +00:00
winbits.c Limit attempting to toggle DWM off when using OpenGL modes to Vista/7, because Windows 8 no longer supports disabling DWM. Apparently, Windows 8 contains a software DWM renderer, and all of the "Metro" bs is directly tied to DWM, so there is no longer a way for an app to disable it at will. 2012-12-14 17:13:25 +00:00
winlayer.c Fix DirectSound in MSVC builds and remove the dependency on the DirectX SDK 2012-12-29 05:22:39 +00:00