raze/polymer/eduke32/source
helixhorned e0433e66fb LunaCON: real user per-player vars.
The previous behavior was to translate them as global gamevars, since LunaCON
currently has no support for multiplayer. However, then some errors would be
missed where such gamevars are accessed in no-player context
(e.g. EVENT_ENTERLEVEL).
On by default, disabled with -fno-playervar.

git-svn-id: https://svn.eduke32.com/eduke32@3842 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:41 +00:00
..
enet Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.) 2013-06-01 06:57:00 +00:00
eobj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
eobj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
jaudiolib Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
jmact Add rudimentary sanity checks when playing ANM files. 2013-03-31 18:57:59 +00:00
lunatic LunaCON: real user per-player vars. 2013-06-01 20:09:41 +00:00
misc Support high DPI setups for the startup dialogs on Windows 2013-05-23 18:27:06 +00:00
obj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
obj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
util Tools updates: 2012-11-15 06:42:37 +00:00
_functio.h Lunatic translator: update default defines. 2012-11-25 13:18:41 +00:00
_midi.h
_rts.h
actors.c Make deletion of an ambient sound MUSICANDSFX sprite stop its sound again. 2013-05-28 19:52:51 +00:00
actors.h Tweak r3681 to obtain the same behavior in the pre-r3681 undefined behavior case. 2013-05-10 12:31:33 +00:00
actors_inline.c Clean up of mostly actors.c, but some other files along the way too. 2013-04-15 10:48:09 +00:00
actors_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
anim.c Add rudimentary sanity checks when playing ANM files. 2013-03-31 18:57:59 +00:00
anim.h
animvpx.c Take over and use static assertion macro found in LuaJIT sources. 2013-04-05 17:53:14 +00:00
animvpx.h Make ivfrate build standalone, Makefile tweaks. 2012-11-08 21:54:17 +00:00
astub.c Mapster32: allow setting first walls of TROR sectors independently. 2013-05-30 18:10:45 +00:00
common.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
common_game.h Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
config.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
config.h Fix warning from r3128 2012-11-08 22:09:00 +00:00
demo.c Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs. 2013-01-20 21:17:06 +00:00
demo.h In -d command line arg, allow specifying demo number in addition to file name. 2012-10-01 17:52:40 +00:00
duke3d.h Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
function.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
game.c Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.) 2013-06-01 06:57:00 +00:00
game.h Make improvements utilizing G_ScreenText(). 2013-06-01 06:56:28 +00:00
game_inline.c Add qstrdim and screentext, powerful new functions for HUD text. 2013-06-01 06:55:00 +00:00
game_inline.h Add qstrdim and screentext, powerful new functions for HUD text. 2013-06-01 06:55:00 +00:00
gamedef.c Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.) 2013-06-01 06:57:00 +00:00
gamedef.h Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
gamedefs.h Remove some duplicate or unused control layer defines. 2013-02-25 15:31:22 +00:00
gameexec.c Add qstrdim and screentext, powerful new functions for HUD text. 2013-06-01 06:55:00 +00:00
gameexec.h Make G_{Save,Restore}MapState() take no input arguments. 2013-05-19 19:29:26 +00:00
GameListSource.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GameListSource.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
gamestructures.c CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}. 2013-01-24 20:02:52 +00:00
gamevars.c Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
gamevars.h Lunatic: also reset per-actor gamevars from spawns originating from C. 2013-05-30 18:10:59 +00:00
global.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
global.h Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
GNU.TXT
GrpFile.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GrpFile.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
grpscan.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
grpscan.h Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
input.c Relax CAPITALIZATION restrictions. 2013-03-25 04:31:09 +00:00
input.h Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
keys.h
m32def.c a.m32: Implement a Polymer "head light" emanating from your position in 3D mode. 2013-04-05 17:53:31 +00:00
m32def.h Add "rotatespritea" to CON and M32script. 2013-03-25 04:33:03 +00:00
m32exec.c Replace inline "qsetmode==200" checks with in3dmode(). 2013-05-30 09:13:32 +00:00
m32structures.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
m32vars.c Mapster32: add "movement by one" debugging functionality via a.m32. 2013-02-19 20:35:14 +00:00
macros.h Fix two bugs found by Clang's undefined behavior sanitizer. 2013-04-29 19:24:19 +00:00
mapster32.h Split r3159..r3161, part 14: The rest. 2012-11-15 14:28:47 +00:00
mdump.cpp
mdump.h
menus.c Make improvements utilizing G_ScreenText(). 2013-06-01 06:56:28 +00:00
menus.h Minor menu cleanups, only half-finished (if that). 2012-10-14 22:16:07 +00:00
midi.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
midi.h
mpu401.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
mpu401.h
music.c This should fix the "assignment discards 'const' qualifier" warning in music.c. 2012-07-09 19:00:23 +00:00
names.h
namesdyn.c Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
namesdyn.h Lunatic translator: dynamic tile remapping. 2013-03-17 18:11:38 +00:00
net.c Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
net.h Fix NETCODE=0 build. 2013-01-06 18:56:38 +00:00
old.diff
osdcmds.c Make G_{Save,Restore}MapState() take no input arguments. 2013-05-19 19:29:26 +00:00
osdcmds.h Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
osdfuncs.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
osdfuncs.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
player.c Fix one more 1<<31 calculation, remove one unneeded cast. 2013-05-04 16:36:08 +00:00
player.h Lunatic: replace DukePlayer_t set-member methods with metatable magic. 2013-04-07 15:20:41 +00:00
premap.c Replace inline "qsetmode==200" checks with in3dmode(). 2013-05-30 09:13:32 +00:00
premap.h Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding. 2013-01-20 21:17:31 +00:00
quotes.h Addition of 3 events: 2012-05-14 18:12:27 +00:00
rev.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
rts.c Add newlines to some diagostic log messages that lack them and need them. 2013-04-13 03:49:35 +00:00
rts.h
savegame.c Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
savegame.h Lunatic: conditionally compile out more code in savegame/gamevars.[ch]. 2013-05-19 19:29:18 +00:00
sdlmusic.c For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
sector.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
sector.h Make G_{Save,Restore}MapState() take no input arguments. 2013-05-19 19:29:26 +00:00
sector_inline.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
sector_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
soundefs.h
sounds.c Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.) 2013-06-01 06:57:00 +00:00
sounds.h Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
sounds_mapster32.c Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.) 2013-06-01 06:57:00 +00:00
sounds_mapster32.h
soundsdyn.c Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
soundsdyn.h Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
standard.h
startgtk.game.c Fix a reference to "RDR_POLYMER" that was missed in startgtk 2013-05-25 06:11:38 +00:00
startosx.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.game.c Remove an unused variable from startwin.game.c. 2013-06-01 06:54:29 +00:00
startwin.game.h
winbits.c Windows: Fix potential crash in version checker. 2012-11-29 12:49:41 +00:00