..
lunatic
Fix issue with hud_bgstretch cvar overwriting adjacent values in memory
2017-06-23 03:58:08 +00:00
_functio.h
Clean up gamefuncs in standalone mode.
2017-06-17 11:42:15 +00:00
_midi.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
_rts.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
actors.cpp
Fix buggy swinging door behavior
2017-06-24 06:31:37 +00:00
actors.h
Dicking around with inlined actor header functions
2017-06-24 06:31:32 +00:00
android.h
Bring the previous commit into effect.
2017-02-01 10:20:54 +00:00
anim.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
anim.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
animsounds.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
animsounds.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
astub.cpp
Replace specialized swap C functions with a templatized version.
2017-06-24 09:20:46 +00:00
cheats.cpp
Abolish all " ={ " when assigning a struct. DONT_BUILD.
2017-02-05 20:58:33 +00:00
cheats.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
cmdline.cpp
More of the previous commit, because VS can be frustrating.
2017-02-19 22:15:32 +00:00
cmdline.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
common.cpp
Clean up warnings in standalone mode.
2017-06-17 11:42:20 +00:00
common_game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
config.cpp
r6210 inadvertantly forced orientation bit 2 for internal gametext. Tidy up affected text.
2017-06-23 09:17:07 +00:00
config.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
demo.cpp
Respect r_maxfps in menus and on startup/bonus/end screens
2017-06-23 03:59:26 +00:00
demo.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
duke3d.h
Further reorganization of actor_t. BYTEVERSION bumped.
2017-06-23 03:59:39 +00:00
events_defs.h
CON: Add EVENT_DISPLAYOVERHEADMAPTEXT.
2017-06-24 09:20:50 +00:00
function.h
Don't store redundant copies of default gamefunc names, since the indices are all that matter.
2017-06-17 11:41:54 +00:00
game.cpp
:(
2017-06-23 09:16:27 +00:00
game.h
r6210 inadvertantly forced orientation bit 2 for internal gametext. Tidy up affected text.
2017-06-23 09:17:07 +00:00
gamedef.cpp
CON: Add drawline256 and drawlinergb commands that call the internal functions used for the automap lines.
2017-06-24 09:21:03 +00:00
gamedef.h
CON: Add drawline256 and drawlinergb commands that call the internal functions used for the automap lines.
2017-06-24 09:21:03 +00:00
gamedefs.h
Bring the previous commit into effect.
2017-02-01 10:20:54 +00:00
gameexec.cpp
CON: Add drawline256 and drawlinergb commands that call the internal functions used for the automap lines.
2017-06-24 09:21:03 +00:00
gameexec.h
More minor optimizations. Breaks savegames.
2017-06-23 03:59:19 +00:00
GameListSource.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
GameListSource.game.mm
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
gamestructures.cpp
Potential CON performance improvements
2017-06-24 06:31:21 +00:00
gamevars.cpp
Gamevar cleanup
2017-06-23 03:59:06 +00:00
gamevars.h
Remove the implicit "static" from our FORCE_INLINE macro.
2017-02-25 08:15:53 +00:00
global.cpp
CON: Handle the save and savenn commands after the full tic is processed, instead of in the middle of it during execution. DONT_BUILD.
2017-06-22 22:49:22 +00:00
global.h
Revert test change I accidentally committed
2017-06-23 04:01:03 +00:00
GrpFile.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
GrpFile.game.mm
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
grpscan.cpp
Recognize MacUser shareware demo; data must be renamed from "Duke3D Group" to "duke3d.grp".
2017-04-24 04:35:32 +00:00
grpscan.h
Recognize MacUser shareware demo; data must be renamed from "Duke3D Group" to "duke3d.grp".
2017-04-24 04:35:32 +00:00
in_android.cpp
Bring the previous commit into effect.
2017-02-01 10:20:54 +00:00
in_android.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
input.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
input.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
inv.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
keys.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
m32common.cpp
Update LZ4 to 1.7.5.
2017-06-14 07:00:08 +00:00
m32def.cpp
Remove the register keyword, since it is deprecated in C++11 and removed in C++17.
2017-06-05 10:05:29 +00:00
m32def.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
m32exec.cpp
Remove the register keyword, since it is deprecated in C++11 and removed in C++17.
2017-06-05 10:05:29 +00:00
m32structures.cpp
Remove the register keyword, since it is deprecated in C++11 and removed in C++17.
2017-06-05 10:05:29 +00:00
m32vars.cpp
Remove the register keyword, since it is deprecated in C++11 and removed in C++17.
2017-06-05 10:05:29 +00:00
macros.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
mapster32.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
mdump.cpp
Route all inclusion of libc headers and most of POSIX headers through compat.h.
2017-02-25 08:15:36 +00:00
mdump.h
Route inclusion of all Windows headers through a new header, windows_inc.h.
2017-02-19 22:15:44 +00:00
menus.cpp
scale(1<<##, b, c) --> divscale##(b, c)
2017-06-24 09:20:42 +00:00
menus.h
scale(a, b, 1<<##) --> mulscale##(a, b)
2017-06-24 09:20:37 +00:00
midi.cpp
Amend r6122, as of r6074 all standard library header inclusion is routed through compat.h.
2017-04-24 05:11:08 +00:00
midi.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
mpu401.cpp
Route inclusion of all Windows headers through a new header, windows_inc.h.
2017-02-19 22:15:44 +00:00
mpu401.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
music.cpp
Eliminate more cases of duplication of compat.h's functionality.
2017-02-25 08:15:45 +00:00
names.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
namesdyn.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
namesdyn.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
net.cpp
r6210 inadvertantly forced orientation bit 2 for internal gametext. Tidy up affected text.
2017-06-23 09:17:07 +00:00
net.h
Route inclusion of all Windows headers through a new header, windows_inc.h.
2017-02-19 22:15:44 +00:00
osdcmds.cpp
Clamp r_maxfps to a minimum of 30 if not 0
2017-06-24 06:31:12 +00:00
osdcmds.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
osdfuncs.cpp
Route all inclusion of libc headers and most of POSIX headers through compat.h.
2017-02-25 08:15:36 +00:00
osdfuncs.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
player.cpp
scale(1<<##, b, c) --> divscale##(b, c)
2017-06-24 09:20:42 +00:00
player.h
Consty McConst
2017-06-23 03:58:54 +00:00
premap.cpp
Add clipdist member to player struct to control how close the player can get to walls
2017-06-23 03:58:43 +00:00
premap.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
quotes.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
rts.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
rts.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
savegame.cpp
Further reorganization of actor_t. BYTEVERSION bumped.
2017-06-23 03:59:39 +00:00
savegame.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
sbar.cpp
Abolish all " ={ " when assigning a struct. DONT_BUILD.
2017-02-05 20:58:33 +00:00
sbar.h
Remove the implicit "static" from our FORCE_INLINE macro.
2017-02-25 08:15:53 +00:00
screens.cpp
CON: Add EVENT_DISPLAYOVERHEADMAPTEXT.
2017-06-24 09:20:50 +00:00
screens.h
Respect r_maxfps in menus and on startup/bonus/end screens
2017-06-23 03:59:26 +00:00
screentext.cpp
scale(a, b, 1<<##) --> mulscale##(a, b)
2017-06-24 09:20:37 +00:00
screentext.h
r6210 inadvertantly forced orientation bit 2 for internal gametext. Tidy up affected text.
2017-06-23 09:17:07 +00:00
sdlmusic.cpp
Route all inclusion of libc headers and most of POSIX headers through compat.h.
2017-02-25 08:15:36 +00:00
sector.cpp
Fix buggy swinging door behavior
2017-06-24 06:31:37 +00:00
sector.h
More misc small cleanups. DONT_BUILD.
2017-06-23 09:16:33 +00:00
soundefs.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
sounds.cpp
Eliminate more cases of duplication of compat.h's functionality.
2017-02-25 08:15:45 +00:00
sounds.h
Revert r6133
2017-05-18 07:03:55 +00:00
sounds_common.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
sounds_mapster32.cpp
Route all inclusion of libc headers and most of POSIX headers through compat.h.
2017-02-25 08:15:36 +00:00
sounds_mapster32.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
soundsdyn.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
soundsdyn.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
startgtk.game.cpp
Common.mak: Massive reorganization/cleanup.
2017-06-09 06:38:42 +00:00
startosx.game.mm
Mac: Address deprecation warnings with the latest Xcode and macOS.
2017-03-27 17:13:07 +00:00
startwin.game.cpp
Route inclusion of all Windows headers through a new header, windows_inc.h.
2017-02-19 22:15:44 +00:00
startwin.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
winbits.cpp
Route inclusion of all Windows headers through a new header, windows_inc.h.
2017-02-19 22:15:44 +00:00