..
actor.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
actor.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
ai.cpp
- SW compiles.
2019-10-09 19:58:09 +02:00
ai.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
ambient.h
- SW compiles.
2019-10-09 19:58:09 +02:00
anim.cpp
- fixed ANM playback in Shadow Warrior and removed the rather pointless caching for the ANM files.
2019-12-19 10:18:05 +01:00
anim.h
- renamed the remaining file system access wrappers in cache1d.h
2019-12-07 10:31:27 +01:00
border.cpp
- fixed status bar initialization for all games.
2019-12-19 09:31:39 +01:00
bots.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
break.cpp
- removed unused code. (MDA screen hack - huh???)
2019-11-19 20:43:11 +01:00
break.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
bunny.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
cache.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
cache.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
cheats.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
colormap.cpp
- removed unused code. (MDA screen hack - huh???)
2019-11-19 20:43:11 +01:00
colormap.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
common.cpp
- cleanup of the old file system initialization.
2019-11-01 19:25:42 +01:00
common_game.h
- disconnected Shadow Warrior's menu so it can be replaced.
2019-12-02 21:05:19 +01:00
config.cpp
- removed all leftover dependencies on the old sound backend.
2019-12-18 22:24:50 +01:00
config.h
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
conpic.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
console.cpp
- cleaned up SW sound code a bit and thinned out the original console code
2019-12-17 21:33:53 +01:00
coolg.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
coolie.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
copysect.cpp
SW: Sanitize all uses of wall.nextwall to prevent OOBs
2019-11-27 18:04:01 +01:00
d_menu.cpp
- removed leftpver music calls as well.
2019-12-18 22:32:09 +01:00
damage.h
- weapon and ammo names are now also localizable.
2019-12-09 19:49:36 +01:00
demo.cpp
- SW sound WIP
2019-12-17 23:25:07 +01:00
demo.h
- moved kopenfilereader into the FileSystem class.
2019-12-07 10:14:51 +01:00
digi.h
- SW compiles.
2019-10-09 19:58:09 +02:00
draw.cpp
- SW sound WIP
2019-12-17 23:25:07 +01:00
eel.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
game.cpp
Expose nextvoxid variable
2019-12-22 15:12:49 +01:00
game.h
- maintain ambient sounds in a separate structure.
2019-12-19 01:20:43 +01:00
gamedefs.h
- consolidated the 4 sets of mouse and joystick configuration variables.
2019-10-26 21:50:49 +02:00
girlninj.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
goro.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
hornet.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
interp.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
interp.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
interpsh.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
inv.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
inv.h
- removed unused code. (MDA screen hack - huh???)
2019-11-19 20:43:11 +01:00
jnames.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
jplayer.cpp
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
jsector.cpp
- maintain ambient sounds in a separate structure.
2019-12-19 01:20:43 +01:00
jsector.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
jtags.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
jweapon.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
keys.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
lava.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
light.cpp
SW: Sanitize all uses of wall.nextwall to prevent OOBs
2019-11-27 18:04:01 +01:00
light.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
lists.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
mclip.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
mclip.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
menus.cpp
- removed leftpver music calls as well.
2019-12-18 22:32:09 +01:00
menus.h
- fixed keybinding and mouse cursor display.
2019-12-05 21:39:02 +01:00
mfile.h
- SW sound WIP
2019-12-17 23:25:07 +01:00
miscactr.cpp
- removed all leftover dependencies on the old sound backend.
2019-12-18 22:24:50 +01:00
morph.cpp
SW: Replace MAXLONG with INT32_MAX
2019-11-08 17:41:39 +01:00
mytypes.h
- cleaned out some remains of the non-indexed render path.
2019-10-10 19:40:33 +02:00
names.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
names2.h
- removed unused code. (MDA screen hack - huh???)
2019-11-19 20:43:11 +01:00
network.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
network.h
- disconnected Shadow Warrior's menu so it can be replaced.
2019-12-02 21:05:19 +01:00
ninja.cpp
- more refactoring on SW's sound system:
2019-12-18 19:17:37 +01:00
ninja.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
pal.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
panel.cpp
- removed all leftover dependencies on the old sound backend.
2019-12-18 22:24:50 +01:00
panel.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
parent.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
parse.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
player.cpp
- removed leftpver music calls as well.
2019-12-18 22:32:09 +01:00
player.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
predict.cpp
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
quake.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
quake.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
reserve.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
ripper.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
ripper2.cpp
- removed all leftover dependencies on the old sound backend.
2019-12-18 22:24:50 +01:00
rooms.cpp
SW: Fix assertions and OOB so that the player can noclip OOB
2019-12-03 17:32:48 +01:00
rotator.cpp
- exported Shadow Warrior strings to stringtable.
2019-12-09 21:19:05 +01:00
save.cpp
- removed leftpver music calls as well.
2019-12-18 22:32:09 +01:00
saveable.cpp
SW: Fix saves
2019-11-29 00:48:16 +01:00
saveable.h
SW: Fix saves
2019-11-29 00:48:16 +01:00
savedef.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
scrip2.cpp
Expose nextvoxid variable
2019-12-22 15:12:49 +01:00
sector.cpp
- more refactoring on SW's sound system:
2019-12-18 19:17:37 +01:00
sector.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
serp.cpp
- transitioned Shadow Warrior to the global mapinfo
2019-12-11 02:01:11 +01:00
settings.h
- more Shadow Warrior cleanup.
2019-12-07 20:48:16 +01:00
setup.cpp
- removed leftpver music calls as well.
2019-12-18 22:32:09 +01:00
skel.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
skull.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
slidor.cpp
- exported Shadow Warrior strings to stringtable.
2019-12-09 21:19:05 +01:00
slidor.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
sounds.cpp
- clear the intermittent sound ticker when the sound gets checked.
2019-12-19 12:08:01 +01:00
sounds.h
- SW sound refactoring complete, not tested yet.
2019-12-18 22:13:19 +01:00
spike.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
sprite.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
sprite.h
- same for inventory pickup messages.
2019-12-09 19:00:30 +01:00
stag.h
- SW compiles.
2019-10-09 19:58:09 +02:00
sumo.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
sw_strs.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
swconfig.cpp
- removed all leftover dependencies on the old sound backend.
2019-12-18 22:24:50 +01:00
swcvar.cpp
- more Shadow Warrior cleanup.
2019-12-07 20:48:16 +01:00
swcvar.h
- more Shadow Warrior cleanup.
2019-12-07 20:48:16 +01:00
sync.cpp
SW: Replace MAXLONG with INT32_MAX
2019-11-08 17:41:39 +01:00
tags.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
text.cpp
- use the quote array to store the key, door and fortune cookie messages in Shadow Warrior.
2019-12-09 18:40:07 +01:00
text.h
- removed unused code. (MDA screen hack - huh???)
2019-11-19 20:43:11 +01:00
track.cpp
SW: Activate ASSERT macro with RELEASE=0 builds
2019-12-03 17:32:49 +01:00
track.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
trigger.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
vator.cpp
- exported Shadow Warrior strings to stringtable.
2019-12-09 21:19:05 +01:00
vis.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
vis.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
wallmove.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
warp.cpp
SW: Fix assertions and OOB so that the player can noclip OOB
2019-12-03 17:32:48 +01:00
warp.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
weapon.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
weapon.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
zilla.cpp
- removed all leftover dependencies on the old sound backend.
2019-12-18 22:24:50 +01:00
zombie.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00