raze/wadsrc/static/zscript/games/duke/actors/bowling.zs
Christoph Oelckers deaec2d91d - disabled property-type definition of spritetype members.
As it turned out this is simply too dangerous - these should be left to be loaded from the map data or set manually.
All remaining setups using this feature have either been moved to Initialize or other meta properties that are not affected by map loading.
2023-01-08 16:45:09 +01:00

344 lines
6.8 KiB
Text

class RedneckBowlingPin : DukeActor
{
default
{
RedneckBowlingPin.Behavior 0;
spriteset "BOWLINGPIN", "BOWLINGPIN1";
}
meta int behavior;
property behavior: behavior;
override void Initialize()
{
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
self.clipdist = 12;
self.scale = (0.359375, 0.359375);
self.ChangeStat(STAT_ZOMBIEACTOR);
}
protected void DoTick(int type)
{
if (self.sector.lotag == 900)
self.vel.X = 0;
if(self.vel.X != 0)
{
self.makeitfall();
CollisionData coll;
self.movesprite_ex((self.angle.ToVector() * self.vel.X, self.vel.Z), CLIPMASK0, coll);
if (coll.type)
{
if (coll.type == kHitWall)
{
double k = coll.hitWall().delta().Angle();
self.angle = k * 2 - self.angle;
}
else if (coll.type == kHitSprite)
{
let hitact = DukeActor(coll.hitActor());
// avoid checkhitsprite here. The way this was handled was just wrong on all accounts
self.collide(hitact);
//if (hitact is "RedneckHen") // does not work yet - Hen is not scriptified.
if (hitact.checkType("HEN")) // Temporary workaround
{
let ns = hitact.spawn("RedneckHenstand");
hitact.scale = (0,0);
hitact.ChangeStat(STAT_MISC);
if (ns)
{
ns.vel.X = 2;
ns.lotag = 40;
ns.angle = self.angle;
}
}
}
}
self.vel.X -= 1/16.;
if(self.vel.X < 0) self.vel.X = 0;
self.cstat = CSTAT_SPRITE_BLOCK_ALL;
if (type < 2 && self.vel.X > 0)
{
self.cstat |= CSTAT_SPRITE_XFLIP & int(self.vel.X * 16);
self.cstat |= CSTAT_SPRITE_YFLIP & int(self.vel.X * 16);
if (random(0, 1)) self.setSpritesetImage(1);
}
if (type < 2 && self.vel.X == 0)
{
return;
}
}
else if (self.sector.lotag == 900 && type != 2)
{
self.Destroy();
}
}
override void Tick()
{
DoTick(0);
}
virtual void collide(DukeActor targa)
{
let targ = RedneckBowlingPin(targa);
if (!targ) return;
if (targ.behavior == 0)
{
self.vel.X *= 0.75;
self.angle -= targ.angle * 2 + frandom(0, 11.25);
targ.angle += frandom(0, 22.5 / 8);
targ.PlayActorSound("BOWLPIN");
}
else if (targ.behavior == 1)
{
self.vel.X *= 0.75;
self.angle -= targ.angle * 2 + frandom(0, 22.5 / 8);
targ.angle += frandom(0, 22.5 / 8);
targ.PlayActorSound("BOWLPIN");
}
}
override void onHit(DukeActor hitter)
{
if (random(0, 3))
{
self.vel.X = 10.25;
self.angle = hitter.angle;
}
}
}
// chickens on the bowling lane...
class RedneckHenstand : RedneckBowlingPin
{
default
{
spriteset "HENSTAND", "HENSTAND1";
RedneckBowlingPin.Behavior 1;
}
override void Initialize()
{
Super.Initialize();
self.scale.Y = 234375;
}
override void Tick()
{
self.lotag--;
if (self.lotag == 0)
{
self.spawn("RedneckHen");
self.scale = (0,0);
self.ChangeStat(STAT_MISC);
return;
}
DoTick(1);
}
}
class RedneckBowlingBall : RedneckBowlingPin
{
default
{
pic "BOWLINGBALL";
RedneckBowlingPin.Behavior 2;
}
override void Initialize()
{
self.clipdist = 16;
self.scale = (0.171875, 0.140625);
self.ChangeStat(STAT_ACTOR);
}
override void Tick()
{
if (self.vel.X != 0)
{
if(!Duke.CheckSoundPlaying("BOWLLOOP"))
self.PlayActorSound("BOWLLOOP");
}
else
{
self.spawn("RedneckBowlingBallSprite");
self.Destroy();
return;
}
if (self.sector.lotag == 900)
{
self.StopSound("BOWLLOOP");
}
DoTick(2);
if (self.sector.lotag == 900)
{
self.ballreturn();
self.Destroy();
return;
}
}
private void ballreturn()
{
DukeStatIterator it;
for (let act1 = it.First(STAT_BOWLING); act1; act1 = it.Next())
{
if (act1.getClassName() == 'RedneckBowlingSectorLink' && self.sector == act1.sector)
{
DukeStatIterator it2;
for (let act2 = it2.First(STAT_BOWLING); act2; act2 = it2.Next())
{
if (act2.getClassName() == 'RedneckBowlingBallSpot' && act1.hitag == act2.hitag)
{
act2.spawn("RedneckBowlingBallSprite");
}
if (act2.getClassName() == 'RedneckBowlingPinController' && act1.hitag == act2.hitag && act2.lotag == 0)
{
let sec = act2.sector;
act2.lotag = 100;
act2.extra++;
int j = dlevel.getanimationindex(dlevel.anim_ceilingz, sec);
if (j == -1)
dlevel.setanimation(sec, dlevel.anim_ceilingz, sec, sec.floorz, 0.25);
}
}
}
}
}
override void onHit(DukeActor hitter)
{
}
override void collide(DukeActor targ)
{
targ.vel.X = self.vel.X * 0.75;
if (random(0, 32767) & 16) targ.angle -= 22.5 / 8;
targ.PlayActorSound("BOWLPIN");
}
override bool ShootThis(DukeActor actor, DukePlayer plr, Vector3 spos, double sang)
{
let j = actor.spawn(self.GetClassName());
if (j)
{
j.vel.X = 250 / 16.;
j.angle = self.angle;
j.pos.Z -= 15;
}
return true;
}
}
class RedneckBowlingController : DukeActor
{
override void Initialize()
{
self.cstat = CSTAT_SPRITE_INVISIBLE;
self.clipdist = 0;
self.extra = 0;
self.ChangeStat(STAT_BOWLING);
}
}
class RedneckBowlingPinController : RedneckBowlingController
{
override void Tick()
{
if (self.lotag == 100)
{
let pst = pinsectorresetup();
if (pst)
{
self.lotag = 0;
if (self.extra == 1)
{
pst = checkpins();
if (!pst)
{
self.extra = 2;
}
}
if (self.extra == 2)
{
self.extra = 0;
resetpins();
}
}
}
}
int pinsectorresetup()
{
let sec = self.sector;
int j = dlevel.getanimationindex(dlevel.anim_ceilingz, sec);
if (j == -1)
{
double z = sec.nextsectorneighborz(sec.ceilingz, sectortype.Find_CeilingUp | sectortype.Find_Safe).ceilingz;
dlevel.setanimation(sec, dlevel.anim_ceilingz, sec, z, 0.25);
return 1;
}
return 0;
}
int checkpins()
{
int pins = 0;
int pin = 0;
DukeSectIterator it;
for (let a2 = it.First(self.sector); a2; a2 = it.Next())
{
if (a2.GetClassName() == 'RedneckBowlingPin' && a2.spritesetindex == 0)
{
pin++;
pins |= 1 << a2.lotag;
}
}
Duke.updatepindisplay(self.hitag, pins);
return pin;
}
void resetpins()
{
int i, tag = 0;
DukeSectIterator it;
for (let a2 = it.First(self.sector); a2; a2 = it.Next())
{
if (a2.GetClassName() == 'RedneckBowlingPin')
a2.Destroy();
}
for (let a2 = it.First(self.sector); a2; a2 = it.Next())
{
if (a2.GetClassName() == 'RedneckBowlingPinSpot')
{
let spawned = a2.spawn('RedneckBowlingPin');
if (spawned)
{
spawned.lotag = a2.lotag;
spawned.clipdist = 12; // random formula here was bogus and always produced 48.
spawned.angle -= 22.5 * 0.125 * (((random(0, 32767) & 32) - (random(0, 32767) & 64)) >> 5);
}
}
}
Duke.updatepindisplay(self.hitag, 0xffff);
}
}
class RedneckBowlingSectorLink : RedneckBowlingController
{ }
class RedneckBowlingBallSpot : RedneckBowlingController
{ }
class RedneckBowlingPinSpot : RedneckBowlingController
{ }