mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 17:01:51 +00:00
207 lines
6 KiB
C
207 lines
6 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2004, 2007 - EDuke32 developers
|
|
|
|
This file is part of EDuke32
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#define TICSPERFRAME 3
|
|
|
|
// #define VULGARITY
|
|
|
|
char *defsfilename = "duke3d.def";
|
|
|
|
extern char keystatus[];
|
|
extern short defaultspritecstat;
|
|
extern long posx, posy, posz, horiz, qsetmode;
|
|
extern short ang, cursectnum;
|
|
extern short ceilingheinum, floorheinum;
|
|
extern char names[MAXTILES][25];
|
|
|
|
extern long ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d;
|
|
|
|
extern long zmode, kensplayerheight, zlock;
|
|
|
|
extern short editstatus, searchit;
|
|
extern long searchx, searchy, osearchx, osearchy; //search input
|
|
extern short searchsector, searchwall, searchstat; //search output
|
|
|
|
extern short temppicnum, tempcstat, templotag, temphitag, tempextra;
|
|
extern unsigned char tempshade, temppal, tempvis, tempxrepeat, tempyrepeat, somethingintab;
|
|
|
|
static long ototalclock = 0, clockval[16], clockcnt = 0;
|
|
|
|
#define NUMOPTIONS 9
|
|
#define NUMKEYS 19
|
|
|
|
char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0,0};
|
|
unsigned char keys[NUMBUILDKEYS] =
|
|
{
|
|
0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39,
|
|
0x1e,0x2c,0xd1,0xc9,0x47,0x49,
|
|
0x9c,0x1c,0xd,0xc,0xf,0x29
|
|
};
|
|
|
|
int nextvoxid = 0;
|
|
|
|
extern long whitecol;
|
|
extern char vgapal16[4*256];
|
|
extern void AutoAlignWalls(long nWall0, long ply);
|
|
extern char changechar(char dachar, long dadir, char smooshyalign, char boundcheck);
|
|
extern void _printmessage16(char name[82]);
|
|
extern void updatenumsprites(void);
|
|
|
|
extern long lastpm16time, synctics;
|
|
extern long halfxdim16, midydim16, zoom;
|
|
extern void fixrepeats(short i);
|
|
|
|
char autospritehelp=0,autosecthelp=0;
|
|
short MinRate=24, MinD=3;
|
|
long xoldtimerhandler, lastmessagetime;
|
|
|
|
char tempbuf[1024]; //1024
|
|
int numsprite[MAXSPRITES];
|
|
int multisprite[MAXSPRITES];
|
|
char lo[32];
|
|
char levelname[255];
|
|
short curwall=0,curwallnum=0;
|
|
short cursearchsprite=0,cursearchspritenum=0,cursector_lotag=0,cursectornum=0;
|
|
short search_lotag=0,search_hitag=0;
|
|
char wallsprite=0;
|
|
char helpon=0;
|
|
//static char onwater=0;
|
|
unsigned char onnames=4, usedcount=1;
|
|
short cursprite;
|
|
long mousxplc, mousyplc, ppointhighlight;
|
|
int counter=0;
|
|
unsigned char nosprites=0,purpleon=0,skill=4;
|
|
unsigned char framerateon=1,tabgraphic=2,shadepreview=0,autosave=1,sidemode=0;
|
|
extern long vel, svel, hvel, angvel;
|
|
long xvel, yvel, timoff;
|
|
|
|
static void SearchSectorsForward();
|
|
static void SearchSectorsBackward();
|
|
static inline void SpriteName(short spritenum, char *lo2);
|
|
static int ActorMem(long i);
|
|
static void PrintStatus(char *string,int num,char x,char y,char color);
|
|
static void SetBOSS1Palette();
|
|
static void SetSLIMEPalette();
|
|
static void SetWATERPalette();
|
|
static void SetGAMEPalette();
|
|
static void kensetpalette(char *vgapal);
|
|
|
|
extern short grid;
|
|
|
|
static void EditSpriteData(short spritenum);
|
|
static void EditWallData(short wallnum);
|
|
static void EditSectorData(short sectnum);
|
|
static void FuncMenu(void);
|
|
|
|
char GAMEpalette[768];
|
|
char WATERpalette[768];
|
|
char SLIMEpalette[768];
|
|
char TITLEpalette[768];
|
|
char REALMSpalette[768];
|
|
char BOSS1palette[768];
|
|
|
|
char num_tables;
|
|
|
|
int updownunits=1024;
|
|
extern short highlightsector[MAXSECTORS], highlightsectorcnt;
|
|
extern short highlight[MAXWALLS];
|
|
extern short pointhighlight, linehighlight, highlightcnt;
|
|
extern short asksave;
|
|
|
|
char getmessage[162], getmessageleng;
|
|
long getmessagetimeoff, charsperline;
|
|
extern long startposx, startposy, startposz;
|
|
extern short startang, startsectnum;
|
|
|
|
long autosavetimer;
|
|
extern long numsprites;
|
|
extern char spritecol2d[MAXTILES][2];
|
|
extern char custom2dcolors;
|
|
extern char mlook;
|
|
|
|
int intro=0;
|
|
extern long frameplace, ydim16, halfxdim16, midydim16, zoom;
|
|
extern char pow2char[8];
|
|
|
|
static int acurpalette=0;
|
|
|
|
extern void showsectordata(short sectnum);
|
|
extern void showwalldata(short wallnum);
|
|
extern void showspritedata(short spritenum);
|
|
extern long checksectorpointer(short i, short sectnum);
|
|
|
|
extern double msens;
|
|
|
|
void ContextHelp(short spritenum);
|
|
void ResetKeys();
|
|
|
|
extern void fixspritesectors(void);
|
|
#define KEY_PRESSED(sc) KB_KeyPressed((sc))
|
|
|
|
// REM : This file should be included in file BUILD.C _ONLY_
|
|
|
|
#include "names.h"
|
|
|
|
|
|
|
|
// This table defines the various zoom levels, the numbers being the pixel width
|
|
// and height of the sprite when plotted on the screen. Probably zooms in too far
|
|
// for some, but I'm a blind old git :-(
|
|
|
|
#define FUCKING_GOOD_EYESIGHT 16
|
|
|
|
static const long ZoomToThumbSize[] =
|
|
{
|
|
FUCKING_GOOD_EYESIGHT, 32, 64, 128, 192, 256, 384, 512
|
|
} ;
|
|
|
|
#define NUM_ZOOMS (sizeof(ZoomToThumbSize)/sizeof(ZoomToThumbSize[0]))
|
|
|
|
#define INITIAL_ZOOM 2
|
|
|
|
typedef struct
|
|
{
|
|
long *pIds ; // ptr to list of tile Ids
|
|
long nIds ; // num of tile ids
|
|
char key1 ; // key1 and key2 are two alternative keypresses used to
|
|
char key2 ; // select tile set. Bodge to do eary upper/lower case handling
|
|
char *szText ; // description to present to user.
|
|
} TileGroup;
|
|
|
|
#define MAX_TILE_GROUPS 10
|
|
#define MAX_TILE_GROUP_ENTRIES 1024
|
|
|
|
TileGroup s_TileGroups[MAX_TILE_GROUPS];
|
|
|
|
static unsigned int tile_groups = 0;
|
|
|
|
#define FIRST_USER_ART_TILE 3584
|
|
// Some atomic tiles are sprinkled in the V1.3d's area but
|
|
// this is where the main atomic tiles start :-
|
|
#define FIRST_ATOMIC_TILE 4096
|
|
#define FIRST_EXTENDED_TILE 6144
|
|
#define SECOND_EXTENDED_TILE 9216
|
|
|
|
extern short localartfreq[MAXTILES];
|
|
extern short localartlookup[MAXTILES], localartlookupnum;
|
|
extern long lockclock;
|
|
extern void clearkeys(void);
|