mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 17:01:51 +00:00
142 lines
4.7 KiB
C++
142 lines
4.7 KiB
C++
/*
|
|
** postprocessor.cpp
|
|
** Level postprocessing
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2009 Randy Heit
|
|
** Copyright 2009-2018 Christoph Oelckers
|
|
** Copyright 2019 Alexey Lysiuk
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
#include "dobject.h"
|
|
#include "vm.h"
|
|
#include "printf.h"
|
|
#include "types.h"
|
|
#include "maptypes.h"
|
|
#include "hw_sections.h"
|
|
#include "mapinfo.h"
|
|
#include "gamefuncs.h"
|
|
|
|
//==========================================================================
|
|
//
|
|
// PostProcessLevel
|
|
//
|
|
//==========================================================================
|
|
|
|
class DLevelPostProcessor : public DObject
|
|
{
|
|
DECLARE_ABSTRACT_CLASS(DLevelPostProcessor, DObject)
|
|
public:
|
|
SpawnSpriteDef* sprites;
|
|
};
|
|
|
|
IMPLEMENT_CLASS(DLevelPostProcessor, true, false);
|
|
|
|
void PostProcessLevel(const uint8_t* md4, const FString& mapname, SpawnSpriteDef& sprites)
|
|
{
|
|
hw_ClearSplitSector();
|
|
auto lc = Create<DLevelPostProcessor>();
|
|
lc->sprites = &sprites;
|
|
|
|
char md4string[33];
|
|
for (int i = 0; i < 16; i++) mysnprintf(md4string + 2 * i, 3, "%02x", md4[i]);
|
|
FName checksum(md4string, true);
|
|
if (checksum == NAME_None) return; // we do not have anything so save the work.
|
|
|
|
for(auto cls : PClass::AllClasses)
|
|
{
|
|
if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelPostProcessor)))
|
|
{
|
|
PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", false));
|
|
if (func == nullptr)
|
|
{
|
|
Printf("Missing 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
|
|
continue;
|
|
}
|
|
|
|
auto argTypes = func->Variants[0].Proto->ArgumentTypes;
|
|
if (argTypes.Size() != 3 || argTypes[1] != TypeName || argTypes[2] != TypeString)
|
|
{
|
|
Printf("Wrong signature of 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
|
|
continue;
|
|
}
|
|
|
|
VMValue param[] = { lc, checksum.GetIndex(), &mapname };
|
|
VMCall(func->Variants[0].Implementation, param, 3, nullptr, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetSpriteLotag)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
|
PARAM_UINT(sprite);
|
|
PARAM_INT(lotag);
|
|
if (sprite < self->sprites->sprites.Size())
|
|
self->sprites->sprites[sprite].lotag = lotag;
|
|
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, ChangeSpriteFlags)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
|
PARAM_UINT(sprite);
|
|
PARAM_INT(clearmask);
|
|
PARAM_INT(setmask);
|
|
|
|
if (sprite < self->sprites->sprites.Size())
|
|
self->sprites->sprites[sprite].cstat = (self->sprites->sprites[sprite].cstat & ~ESpriteFlags::FromInt(clearmask)) | ESpriteFlags::FromInt(setmask);
|
|
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SplitSector)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
|
PARAM_UINT(sectornum);
|
|
PARAM_UINT(firstwall);
|
|
PARAM_UINT(secondwall);
|
|
|
|
if (sectornum < sector.Size())
|
|
{
|
|
unsigned sectstart = wallindex(sector[sectornum].walls.Data());
|
|
if (firstwall >= sectstart && firstwall < sectstart + sector[sectornum].walls.Size() &&
|
|
secondwall >= sectstart && secondwall < sectstart + sector[sectornum].walls.Size())
|
|
|
|
hw_SetSplitSector(sectornum, firstwall, secondwall);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, sw_serp_continue)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
|
currentLevel->gameflags |= LEVEL_SW_DEATHEXIT_SERPENT_NEXT;
|
|
return 0;
|
|
}
|