raze/source
Christoph Oelckers dc1d97b6bd - SW: fix bad return value in QueueWallBlood.
Had been known for some time, it just wasn't unclear if this is bad.
Now I was able to confirm that this is indeed bad and can cause crashes.
2021-11-13 19:30:16 +01:00
..
build - let ValidateSprite print better messages when developer mode is set to warning and also call it for Blood. 2021-11-11 21:28:53 +01:00
common - SW: only check valid sectors for SecUser entries. 2021-11-11 21:58:14 +01:00
core - SW: code/data pointer saving cleanup. 2021-11-11 23:28:28 +01:00
games - SW: fix bad return value in QueueWallBlood. 2021-11-13 19:30:16 +01:00
glbackend - fixed compilation on Linux with glibc 2021-10-30 16:26:16 +03:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00