mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 17:01:51 +00:00
406 lines
9.2 KiB
C++
406 lines
9.2 KiB
C++
#pragma once
|
|
|
|
#include "textures.h"
|
|
|
|
enum class ReplacementType : int
|
|
{
|
|
Art,
|
|
Writable,
|
|
Restorable,
|
|
Canvas
|
|
};
|
|
|
|
struct HightileReplacement
|
|
{
|
|
FTexture* faces[6]; // only one gets used by a texture, the other 5 are for skyboxes only
|
|
vec2f_t scale;
|
|
float alphacut, specpower, specfactor;
|
|
uint16_t palnum, flags;
|
|
};
|
|
|
|
class FTileTexture : public FTexture
|
|
{
|
|
public:
|
|
FTileTexture()
|
|
{
|
|
useType = Art;
|
|
}
|
|
void SetName(const char* name) { Name = name; }
|
|
FBitmap GetBgraBitmap(const PalEntry* remap, int* ptrans) override;
|
|
void Create8BitPixels(uint8_t* buffer) override;
|
|
};
|
|
|
|
//==========================================================================
|
|
//
|
|
// A tile coming from an ART file.
|
|
//
|
|
//==========================================================================
|
|
|
|
class FArtTile : public FTileTexture
|
|
{
|
|
const TArray<uint8_t>& RawPixels;
|
|
const uint32_t Offset;
|
|
public:
|
|
FArtTile(const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int picanm)
|
|
: RawPixels(backingstore), Offset(offset)
|
|
{
|
|
SetSize(width, height);
|
|
PicAnim = tileConvertAnimFormat(picanm);
|
|
}
|
|
|
|
const uint8_t* Get8BitPixels() override
|
|
{
|
|
return RawPixels.Data() ? RawPixels.Data() + Offset : nullptr;
|
|
}
|
|
};
|
|
|
|
//==========================================================================
|
|
//
|
|
// A tile with its own pixel buffer
|
|
//
|
|
//==========================================================================
|
|
|
|
class FLooseTile : public FTileTexture
|
|
{
|
|
TArray<uint8_t> RawPixels;
|
|
public:
|
|
FLooseTile(TArray<uint8_t> &store, int width, int height)
|
|
{
|
|
useType = Art; // Whatever this was before - now it's a tile!
|
|
RawPixels = std::move(store);
|
|
SetSize(width, height);
|
|
}
|
|
|
|
const uint8_t* Get8BitPixels() override
|
|
{
|
|
return RawPixels.Data();
|
|
}
|
|
};
|
|
|
|
//==========================================================================
|
|
//
|
|
// A non-existent tile
|
|
//
|
|
//==========================================================================
|
|
|
|
class FDummyTile : public FTileTexture
|
|
{
|
|
public:
|
|
FDummyTile(int width, int height)
|
|
{
|
|
useType = Art;
|
|
SetSize(width, height);
|
|
}
|
|
|
|
const uint8_t* Get8BitPixels() override
|
|
{
|
|
return NULL;
|
|
}
|
|
};
|
|
|
|
//==========================================================================
|
|
//
|
|
// A tile with a writable surface
|
|
//
|
|
//==========================================================================
|
|
|
|
class FWritableTile : public FTileTexture
|
|
{
|
|
protected:
|
|
TArray<uint8_t> buffer;
|
|
|
|
public:
|
|
FWritableTile()
|
|
{
|
|
useType = Writable;
|
|
}
|
|
|
|
const uint8_t* Get8BitPixels() override
|
|
{
|
|
return buffer.Data();
|
|
}
|
|
|
|
uint8_t* GetWritableBuffer() override
|
|
{
|
|
// Todo: Invalidate all hardware textures depending on this.
|
|
return buffer.Data();
|
|
}
|
|
|
|
bool Resize(int w, int h)
|
|
{
|
|
if (w <= 0 || h <= 0)
|
|
{
|
|
buffer.Reset();
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
SetSize(w, h);
|
|
buffer.Resize(w * h);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
//==========================================================================
|
|
//
|
|
// A tile with a writable surface
|
|
//
|
|
//==========================================================================
|
|
|
|
class FRestorableTile : public FWritableTile
|
|
{
|
|
FTexture* Base;
|
|
|
|
public:
|
|
FRestorableTile(FTexture* base)
|
|
{
|
|
useType = Restorable;
|
|
Base = base;
|
|
CopySize(base);
|
|
Resize(GetWidth(), GetHeight());
|
|
Reload();
|
|
}
|
|
|
|
void Reload() override
|
|
{
|
|
Base->Create8BitPixels(buffer.Data());
|
|
}
|
|
};
|
|
|
|
//==========================================================================
|
|
//
|
|
// One ART file.
|
|
//
|
|
//==========================================================================
|
|
|
|
struct BuildArtFile
|
|
{
|
|
FString filename;
|
|
TArray<uint8_t> RawData;
|
|
|
|
BuildArtFile() = default;
|
|
BuildArtFile(const BuildArtFile&) = delete;
|
|
BuildArtFile& operator=(const BuildArtFile&) = delete;
|
|
BuildArtFile(const BuildArtFile&& other)
|
|
{
|
|
filename = std::move(other.filename);
|
|
RawData = std::move(other.RawData);
|
|
}
|
|
|
|
BuildArtFile& operator=(const BuildArtFile&& other)
|
|
{
|
|
filename = std::move(other.filename);
|
|
RawData = std::move(other.RawData);
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
//==========================================================================
|
|
//
|
|
// THe tile container
|
|
//
|
|
//==========================================================================
|
|
|
|
struct RawCacheNode
|
|
{
|
|
TArray<uint8_t> data;
|
|
uint64_t lastUseTime;
|
|
};
|
|
|
|
struct TileDesc
|
|
{
|
|
FTexture* texture; // the currently active tile
|
|
FTexture* backup; // original backup for map tiles
|
|
RawCacheNode rawCache; // this is needed for hitscan testing to avoid reloading the texture each time.
|
|
picanm_t picanm; // animation descriptor
|
|
rottile_t RotTile;// = { -1,-1 };
|
|
TArray<HightileReplacement> Hightiles;
|
|
ReplacementType replacement;
|
|
};
|
|
|
|
struct BuildTiles
|
|
{
|
|
FTexture* Placeholder;
|
|
TDeletingArray<BuildArtFile*> ArtFiles;
|
|
TileDesc tiledata[MAXTILES];
|
|
TDeletingArray<BuildArtFile*> PerMapArtFiles;
|
|
TDeletingArray<FTexture*> AllTiles; // This is for deleting tiles when shutting down.
|
|
TDeletingArray<FTexture*> AllMapTiles; // Same for map tiles;
|
|
FTexture* tiles[MAXTILES];
|
|
FTexture* tilesbak[MAXTILES];
|
|
TMap<FString, FTexture*> textures;
|
|
TArray<FString> addedArt;
|
|
TMap<FTexture*, int> TextureToTile;
|
|
|
|
BuildTiles()
|
|
{
|
|
Placeholder = new FDummyTile(0, 0);
|
|
for (auto& tile : tiles) tile = Placeholder;
|
|
for (auto& tile : tilesbak) tile = Placeholder;
|
|
}
|
|
~BuildTiles()
|
|
{
|
|
CloseAll();
|
|
}
|
|
|
|
void CloseAll();
|
|
FTexture* GetTexture(const char* path);
|
|
|
|
void AddTile(int tilenum, FTexture* tex, bool permap = false);
|
|
|
|
void AddTiles(int firsttile, TArray<uint8_t>& store, bool permap);
|
|
|
|
void AddFile(BuildArtFile* bfd, bool permap)
|
|
{
|
|
if (!permap) ArtFiles.Push(bfd);
|
|
else PerMapArtFiles.Push(bfd);
|
|
}
|
|
int FindFile(const FString& filename)
|
|
{
|
|
return ArtFiles.FindEx([filename](const BuildArtFile* element) { return filename.CompareNoCase(element->filename) == 0; });
|
|
}
|
|
int LoadArtFile(const char* file, bool mapart = false, int firsttile = -1);
|
|
void CloseAllMapArt();
|
|
void LoadArtSet(const char* filename);
|
|
void AddArt(TArray<FString>& art)
|
|
{
|
|
addedArt = std::move(art);
|
|
}
|
|
int GetTileIndex(FTexture* tex)
|
|
{
|
|
auto p = TextureToTile.CheckKey(tex);
|
|
return p ? *p : -1;
|
|
}
|
|
|
|
void SetupReverseTileMap()
|
|
{
|
|
TextureToTile.Clear();
|
|
for (int i = 0; i < MAXTILES; i++)
|
|
{
|
|
if (tiles[i] != nullptr) TextureToTile.Insert(tiles[i], i);
|
|
}
|
|
|
|
}
|
|
FTexture* ValidateCustomTile(int tilenum, int type);
|
|
int32_t artLoadFiles(const char* filename);
|
|
uint8_t* tileMakeWritable(int num);
|
|
uint8_t* tileCreate(int tilenum, int width, int height);
|
|
void tileSetExternal(int tilenum, int width, int height, uint8_t* data);
|
|
int findUnusedTile(void);
|
|
int tileCreateRotated(int owner);
|
|
void ClearTextureCache(bool artonly = false);
|
|
void InvalidateTile(int num);
|
|
void MakeCanvas(int tilenum, int width, int height);
|
|
HightileReplacement* FindReplacement(int picnum, int palnum, bool skybox = false);
|
|
void AddReplacement(int picnum, const HightileReplacement&);
|
|
void DeleteReplacement(int picnum, int palnum);
|
|
void DeleteReplacements(int picnum)
|
|
{
|
|
assert(picnum < MAXTILES);
|
|
tiledata[picnum].Hightiles.Clear();
|
|
}
|
|
|
|
|
|
};
|
|
|
|
int tileGetCRC32(int tileNum);
|
|
int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istexture);
|
|
void tileCopy(int tile, int tempsource, int temppal, int xoffset, int yoffset, int flags);
|
|
void tileSetDummy(int tile, int width, int height);
|
|
void tileDelete(int tile);
|
|
void tileRemoveReplacement(int tile);
|
|
bool tileLoad(int tileNum);
|
|
void artClearMapArt(void);
|
|
void artSetupMapArt(const char* filename);
|
|
void tileSetAnim(int tile, const picanm_t& anm);
|
|
int tileSetHightileReplacement(int picnum, int palnum, const char *filen, float alphacut, float xscale, float yscale, float specpower, float specfactor, uint8_t flags);
|
|
int tileSetSkybox(int picnum, int palnum, const char **facenames, int flags );
|
|
int tileDeleteReplacement(int picnum, int palnum);
|
|
void tileCopySection(int tilenum1, int sx1, int sy1, int xsiz, int ysiz, int tilenum2, int sx2, int sy2);
|
|
|
|
extern BuildTiles TileFiles;
|
|
inline bool tileCheck(int num)
|
|
{
|
|
auto tex = TileFiles.tiles[num];
|
|
return tex->GetWidth() > 0 && tex->GetHeight() > 0;
|
|
}
|
|
|
|
inline const uint8_t* tilePtr(int num)
|
|
{
|
|
auto tex = TileFiles.tiles[num];
|
|
auto p = tex->Get8BitPixels();
|
|
if (p) return p;
|
|
return tex->CachedPixels.Data();
|
|
}
|
|
|
|
inline uint8_t* tileData(int num)
|
|
{
|
|
auto tex = TileFiles.tiles[num];
|
|
return tex->GetWritableBuffer();
|
|
}
|
|
|
|
// Some hacks to allow accessing the no longer existing arrays as if they still were arrays to avoid changing hundreds of lines of code.
|
|
struct TileSiz
|
|
{
|
|
const vec2_16_t &operator[](size_t index)
|
|
{
|
|
assert(index < MAXTILES);
|
|
return TileFiles.tiles[index]->GetSize();
|
|
}
|
|
};
|
|
extern TileSiz tilesiz;
|
|
|
|
struct PicAnm
|
|
{
|
|
picanm_t& operator[](size_t index)
|
|
{
|
|
assert(index < MAXTILES);
|
|
return TileFiles.tiles[index]->GetAnim();
|
|
}
|
|
};
|
|
extern PicAnm picanm;
|
|
|
|
// Helpers to read the refactored tilesiz array.
|
|
inline int tileWidth(int num)
|
|
{
|
|
return tilesiz[num].x;
|
|
}
|
|
|
|
inline int tileHeight(int num)
|
|
{
|
|
return tilesiz[num].y;
|
|
}
|
|
|
|
inline int widthBits(int num)
|
|
{
|
|
int w = tileWidth(num);
|
|
int j = 15;
|
|
|
|
while ((j > 1) && ((1 << j) > w))
|
|
j--;
|
|
return j;
|
|
}
|
|
|
|
inline int heightBits(int num)
|
|
{
|
|
int w = tileHeight(num);
|
|
int j = 15;
|
|
|
|
while ((j > 1) && ((1 << j) > w))
|
|
j--;
|
|
return j;
|
|
}
|
|
|
|
inline rottile_t& RotTile(int tile)
|
|
{
|
|
assert(tile < MAXTILES);
|
|
return TileFiles.tiles[tile]->GetRotTile();
|
|
}
|
|
|
|
|
|
inline void tileInvalidate(int16_t tilenume, int32_t, int32_t)
|
|
{
|
|
TileFiles.InvalidateTile(tilenume);
|
|
}
|