raze/source
Christoph Oelckers d8dfe752b5 - fixed handling of music in Redneck Rampage and Shadow Warrior.
After merging the CD enabling CVAR they had the same default (off) as Blood which is wrong.
This also addresses other music related issues, like not properly cycling through the RR music.
2019-12-26 13:04:29 +01:00
..
blood - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00
build Mostly clean up the codebase in preparation for tspritetype != uspritetype 2019-12-26 08:58:25 +01:00
common - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00
duke3d - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00
glbackend - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
libsmackerdec NBlood: Remove std::string from libsmackerdec to fix cutscene crashing with MinGW builds. 2019-12-25 09:02:18 +01:00
platform - fixed extended quote management. 2019-12-25 17:13:36 +01:00
rr - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00
sw - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt - replaced EDuke's game selector with GZDoom's. 2019-12-24 15:28:00 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00