raze/source/glbackend
Christoph Oelckers 58dcf0586b - scale weapons down to the original tile's size.
Needed because hires replacements contain no scaling info.
2020-10-04 15:33:12 +02:00
..
gl_palmanager.cpp - fixed most issues with palette emulation. 2020-09-18 22:29:13 +02:00
gl_texture.cpp - enable palette emulation for HUD weapon drawing. 2020-09-13 23:14:44 +02:00
glbackend.cpp - scale weapons down to the original tile's size. 2020-10-04 15:33:12 +02:00
glbackend.h - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
pm_renderstate.h - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00