raze/polymer/eduke32/source/wrapper.c
terminx d6914ed108 ass rape
git-svn-id: https://svn.eduke32.com/eduke32@1205 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-09 09:29:17 +00:00

75 lines
2.2 KiB
C

// this is a wrapper to launch EDuke32 properly from Dukester X 1.5
// gcc -o duke3d_w32.exe wrapper.c
#include <windows.h>
#include <string.h>
#include <stdio.h>
#define ISWS(x) ((x == ' ') || (x == '\t') || (x == '\r') || (x == '\n'))
int32_t WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInst, LPSTR lpCmdLine, int32_t nCmdShow)
{
int32_t i=0,j=0;
char CmdLine[1024], sCmdLine[1024], szFileName[255];
LPTSTR szCmdLine;
FILE * fp=fopen("wrapper.log","w");
STARTUPINFO si;
PROCESS_INFORMATION pi;
UNREFERENCED_PARAMETER(hInstance);
UNREFERENCED_PARAMETER(hPrevInst);
UNREFERENCED_PARAMETER(nCmdShow);
strcpy(sCmdLine,lpCmdLine);
szFileName[0] = '\0';
while (sCmdLine[i] == ' ') i++;
while (i < (signed)strlen(sCmdLine))
{
if (sCmdLine[i] == '-' && sCmdLine[i+1] == 'n' && sCmdLine[i+2] == 'e' && sCmdLine[i+3] == 't')
{
CmdLine[i-1] = '\0';
i += 5;
while (sCmdLine[i] != ' ' && i < (signed)strlen(sCmdLine))
{
szFileName[j] = sCmdLine[i];
j++,i++;
}
szFileName[j] = '\0';
break;
}
else CmdLine[i] = sCmdLine[i];
i++;
CmdLine[i] = '\0';
}
if (szFileName[0] != '\0' && CmdLine[0] != '\0') sprintf(sCmdLine,"eduke32.exe %s -rmnet %s",CmdLine,szFileName);
else if (CmdLine[0] != '\0') sprintf(sCmdLine,"eduke32.exe %s",CmdLine);
else sprintf(sCmdLine,"eduke32.exe");
szCmdLine = sCmdLine;
fprintf(fp,"EDuke32 wrapper for Dukester X v0.02\n");
fprintf(fp,"Copyright (c) 2006 EDuke32 team\n\n");
fprintf(fp,"Args passed to wrapper: %s\n",lpCmdLine);
fprintf(fp,"Final command line: %s",szCmdLine);
fclose(fp);
ZeroMemory(&si,sizeof(si));
ZeroMemory(&pi,sizeof(pi));
si.cb = sizeof(si);
printf("Launching EDuke32...\n\nPlease leave this window open for the entire duration of your game.");
if (!CreateProcess(NULL,szCmdLine,NULL,NULL,0,0,NULL,NULL,&si,&pi))
{
MessageBox(0,"Failed to start eduke32.exe.", "Failure starting game", MB_OK|MB_ICONSTOP);
return 1;
}
else WaitForSingleObject(pi.hProcess,INFINITE);
return 0;
}