raze/polymer/eduke32/source
helixhorned d60bffd35d In fake multi, never draw the screen rotated.
git-svn-id: https://svn.eduke32.com/eduke32@2903 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:28 +00:00
..
enet
jaudiolib
jmact
lunatic Lunatic: rewrite bitar to use arrays of int32, more convenience ops. 2012-08-10 19:11:43 +00:00
misc
xdelta3
_functio.h
_midi.h
_rts.h
actors.c Clean up G_MoveFX() a little. 2012-08-13 18:25:59 +00:00
actors.h Lunatic: clean up handing of ac/mv internally, add control module. 2012-08-06 20:00:29 +00:00
anim.c
anim.h
animvpx.c
animvpx.h
astub.c High-level TROR drawing: clean up how things are passed around. 2012-08-13 18:25:37 +00:00
common.c
common_game.h
config.c
config.h
demo.c
demo.h
duke3d.h Make DukePlayer_t's transporter_hold an int16_t again. 2012-07-25 18:56:11 +00:00
function.h
game.c In fake multi, never draw the screen rotated. 2012-08-16 21:48:28 +00:00
game.h Rename args in G_DoSpriteAnimations(), for easier grepping. 2012-08-13 18:25:40 +00:00
gamedef.c
gamedef.h
gamedefs.h
gameexec.c CON: in showview*, use new aspect determination if r_usenewaspect is 1. 2012-08-13 18:26:18 +00:00
gameexec.h
gamestructures.c Mass text replacement g_player[p].ps --> ps, part 1 (the easy one). 2012-08-10 19:11:53 +00:00
gamevars.c
gamevars.h
global.c Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
global.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
GNU.TXT
grpscan.c
grpscan.h
input.c
input.h
keys.h
m32def.c Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32. 2012-08-06 20:00:35 +00:00
m32def.h
m32exec.c Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit" 2012-08-10 19:12:01 +00:00
m32structures.c
m32vars.c Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32. 2012-08-06 20:00:35 +00:00
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c
net.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
old.diff
osdcmds.c
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c In fake multi-mode, always draw the original mini status bar. 2012-08-16 21:48:21 +00:00
player.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
premap.c Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c
savegame.h
sdlmusic.c
sector.c Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit" 2012-08-10 19:12:01 +00:00
sector.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
soundefs.h
sounds.c Hacks for the splitscreen mod: play sounds from both players. 2012-08-13 18:25:53 +00:00
sounds.h First round of sounds.c cleanup, no functional changes. 2012-08-13 18:25:48 +00:00
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c