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enet
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jaudiolib
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jmact
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lunatic
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Lunatic: rewrite bitar to use arrays of int32, more convenience ops.
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2012-08-10 19:11:43 +00:00 |
misc
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xdelta3
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_functio.h
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_midi.h
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_rts.h
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actors.c
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Clean up G_MoveFX() a little.
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2012-08-13 18:25:59 +00:00 |
actors.h
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Lunatic: clean up handing of ac/mv internally, add control module.
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2012-08-06 20:00:29 +00:00 |
anim.c
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anim.h
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animvpx.c
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animvpx.h
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astub.c
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High-level TROR drawing: clean up how things are passed around.
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2012-08-13 18:25:37 +00:00 |
common.c
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common_game.h
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config.c
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config.h
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demo.c
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demo.h
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duke3d.h
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Make DukePlayer_t's transporter_hold an int16_t again.
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2012-07-25 18:56:11 +00:00 |
function.h
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game.c
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In fake multi, never draw the screen rotated.
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2012-08-16 21:48:28 +00:00 |
game.h
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Rename args in G_DoSpriteAnimations(), for easier grepping.
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2012-08-13 18:25:40 +00:00 |
gamedef.c
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gamedef.h
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gamedefs.h
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gameexec.c
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CON: in showview*, use new aspect determination if r_usenewaspect is 1.
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2012-08-13 18:26:18 +00:00 |
gameexec.h
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gamestructures.c
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Mass text replacement g_player[p].ps --> ps, part 1 (the easy one).
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2012-08-10 19:11:53 +00:00 |
gamevars.c
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gamevars.h
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global.c
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
global.h
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
GNU.TXT
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grpscan.c
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grpscan.h
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input.c
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input.h
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keys.h
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m32def.c
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Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
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2012-08-06 20:00:35 +00:00 |
m32def.h
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m32exec.c
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Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit"
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2012-08-10 19:12:01 +00:00 |
m32structures.c
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m32vars.c
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Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
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2012-08-06 20:00:35 +00:00 |
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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menus.h
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midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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net.h
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
old.diff
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osdcmds.c
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osdcmds.h
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osdfuncs.c
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osdfuncs.h
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player.c
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In fake multi-mode, always draw the original mini status bar.
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2012-08-16 21:48:21 +00:00 |
player.h
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
premap.c
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
premap.h
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quotes.h
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rev.h
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rts.c
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rts.h
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savegame.c
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savegame.h
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sdlmusic.c
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sector.c
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Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit"
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2012-08-10 19:12:01 +00:00 |
sector.h
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
soundefs.h
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sounds.c
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Hacks for the splitscreen mod: play sounds from both players.
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2012-08-13 18:25:53 +00:00 |
sounds.h
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First round of sounds.c cleanup, no functional changes.
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2012-08-13 18:25:48 +00:00 |
sounds_mapster32.c
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sounds_mapster32.h
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standard.h
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startgtk.game.c
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startwin.game.c
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startwin.game.h
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winbits.c
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