raze/source/core/rendering
Christoph Oelckers d5daa8ee84 - fixed: The bunch drawer's gotwall array was cleared before resizing.
This means that on the first frame of a new map it'd operate on partially uninitialized data.
2022-01-04 17:18:26 +01:00
..
scene - fixed: The bunch drawer's gotwall array was cleared before resizing. 2022-01-04 17:18:26 +01:00
hw_entrypoint.cpp - backend update from GZDoom. 2021-12-30 09:58:46 +01:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_palmanager.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - fixed signed/unsigned comparison warning. 2022-01-01 11:30:00 +01:00
hw_sections.h - Rename remaining hw_sections*.* files to hw_sections.*. 2021-12-30 09:53:11 +01:00
hw_vertexmap.cpp - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00
hw_vertexmap.h - vertex height map creator for precise render mode like in GZDoom. 2021-12-30 09:58:44 +01:00
hw_voxels.cpp - delete voxel models when shutting down 2021-12-30 09:58:10 +01:00
hw_voxels.h - replaced vec3f_t with FVector3. 2021-12-14 09:58:01 +01:00
render.h - renamed some shadowing variables in common code. 2021-12-30 09:57:32 +01:00