raze/source
Christoph Oelckers d5a6be3d96 - cleaned up Duke's spawn code.
The paths for initializing a map placed sprite and spawning a new actor at run time are now fully separate aside from the actual initialization of the actor.
2021-11-29 00:56:31 +01:00
..
build - cleaned up Duke's spawn code. 2021-11-29 00:56:31 +01:00
common - Blood: reworked GetClosestSpriteSectors to use dynamic arrays, deleted unused GetClosestSectors. 2021-11-29 00:55:43 +01:00
core - Duke/RR: added all checks needed for not letting Duke crash with noclip when not accepting -1 as a valid sector pointer. 2021-11-29 00:56:31 +01:00
games - cleaned up Duke's spawn code. 2021-11-29 00:56:31 +01:00
glbackend - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp