raze/source/core/rendering/scene
Christoph Oelckers d46a7abb0e - better wall sprite handling.
When they are directly on a wall, project their coordinates onto the wall to eliminate the imprecisions from Build's ad-hoc setup.
2021-12-30 09:58:46 +01:00
..
hw_bunchdrawer.cpp - fixed clipping issue with sloped walls. 2021-12-30 09:58:09 +01:00
hw_bunchdrawer.h - WindowClipper WIP 2021-12-30 09:56:52 +01:00
hw_clipper.cpp - handle edge case in clipper where adding a new window will remove the entire clipper's content before adding the new range. 2021-12-30 09:58:09 +01:00
hw_clipper.h - added a bit more debug validation to the new clipper code. 2021-12-30 09:56:53 +01:00
hw_drawinfo.cpp - got rid of sx() and sm() inlines. 2021-12-30 09:57:13 +01:00
hw_drawinfo.h - use actors instead of sprites in the new renderer's API. 2021-12-30 09:57:15 +01:00
hw_drawlist.cpp - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:04:46 +02:00
hw_drawlist.h - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:04:46 +02:00
hw_drawlistadd.cpp - fixed yet another problem with the local 'sprite' variables in HWWall causing problems. 2021-05-07 00:09:30 +02:00
hw_drawstructs.h - better wall sprite handling. 2021-12-30 09:58:46 +01:00
hw_flats.cpp - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
hw_portal.cpp - the really final parts of the shared code using s() cleaned up. 2021-12-30 09:57:15 +01:00
hw_portal.h - get rid of spritetype in inactive code. (Search noise removal) 2021-12-30 09:57:20 +01:00
hw_sky.cpp - fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane. 2021-05-29 12:09:16 +02:00
hw_skyportal.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
hw_sprites.cpp - got rid of sx() and sm() inlines. 2021-12-30 09:57:13 +01:00
hw_walls.cpp - better wall sprite handling. 2021-12-30 09:58:46 +01:00
hw_walls_vertex.cpp - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00