raze/source
hendricks266 d31ae817f1 Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.
This fixes the absent sound issues in WWII GI.

git-svn-id: https://svn.eduke32.com/eduke32@6874 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 04:44:36 +00:00
..
audiolib Slight change to FX_DetectFormat(); format specifications seem to say there's no such thing as WAVE without RIFF. 2018-04-21 06:04:44 +00:00
build Fix some printf warnings. 2018-05-02 07:13:04 +00:00
duke3d Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted. 2018-05-03 04:44:36 +00:00
enet The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
glad Update glad to 0.1.18a0 2018-03-22 04:48:47 +00:00
kenbuild KenBuild: Fix OSD_SetParameters signature. 2017-08-06 13:44:36 +00:00
libxmp-lite Add support for MTM modules. 2017-10-15 23:09:59 +00:00
lpeg LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
mact Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
sw SW: Fix NORM_(SPRITE|WALL|SECTOR) macros to use MAX$1 instead of ARRAY_SIZE, which would fail due to the structs not being statically allocated. 2018-04-11 03:34:03 +00:00
tools/src Moved to GLAD for dynamic GL/WGL and extension loading. 2018-02-16 06:38:21 +00:00