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https://github.com/DrBeef/Raze.git
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b57e13ff62
May still need some tweaking of the factors.
78 lines
1.5 KiB
C
78 lines
1.5 KiB
C
#pragma once
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#include <stdint.h>
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#include "d_gui.h"
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#include "zstring.h"
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// Input event types.
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enum EGenericEvent
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{
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EV_None,
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EV_KeyDown, // data1: scan code, data2: Qwerty ASCII code
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EV_KeyUp, // same
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EV_Mouse, // x, y: mouse movement deltas
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EV_GUI_Event, // subtype specifies actual event
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EV_DeviceChange,// a device has been connected or removed
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};
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// Event structure.
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struct event_t
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{
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uint8_t type;
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uint8_t subtype;
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int16_t data1; // keys / mouse/joystick buttons
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int16_t data2;
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int16_t data3;
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float x; // mouse/joystick x move
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float y; // mouse/joystick y move
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};
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// Called by IO functions when input is detected.
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void D_PostEvent (event_t* ev);
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void D_RemoveNextCharEvent();
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void D_ProcessEvents(void);
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void PostMouseMove(int x, int y);
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enum
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{
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MAXEVENTS = 128
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};
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extern event_t events[MAXEVENTS];
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extern int eventhead;
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extern int eventtail;
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struct FUiEvent
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{
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// this essentially translates event_t UI events to ZScript.
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EGUIEvent Type;
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// for keys/chars/whatever
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FString KeyString;
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int KeyChar;
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// for mouse
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int MouseX;
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int MouseY;
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// global (?)
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bool IsShift;
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bool IsCtrl;
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bool IsAlt;
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FUiEvent(const event_t *ev);
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};
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struct FInputEvent
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{
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// this translates regular event_t events to ZScript (not UI, UI events are sent via DUiEvent and only if requested!)
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EGenericEvent Type = EV_None;
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// for keys
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int KeyScan;
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FString KeyString;
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int KeyChar;
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// for mouse
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int MouseX;
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int MouseY;
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FInputEvent(const event_t *ev);
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};
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