.. |
jaudiolib
|
EDuke32 now compiles okay with the Microsoft compiler using NMake.
|
2006-12-21 12:53:11 +00:00 |
jmact
|
EDuke32 now compiles okay with the Microsoft compiler using NMake.
|
2006-12-21 12:53:11 +00:00 |
misc
|
|
|
_functio.h
|
|
|
_rts.h
|
|
|
actors.c
|
Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats
|
2006-12-20 03:27:25 +00:00 |
anim.c
|
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-23 02:38:47 +00:00 |
astub.c
|
Faster movement in Mapster32.
|
2006-12-14 08:50:18 +00:00 |
config.c
|
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-23 02:38:47 +00:00 |
config.h
|
Update checking for win32...
|
2006-12-14 03:34:55 +00:00 |
develop.h
|
|
|
duke3d.h
|
More tiny optimizations I guess
|
2006-12-21 09:33:26 +00:00 |
funct.h
|
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-23 02:38:47 +00:00 |
function.h
|
|
|
game.c
|
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-23 02:38:47 +00:00 |
gamedef.c
|
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-23 02:38:47 +00:00 |
gamedef.h
|
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-23 02:38:47 +00:00 |
gamedefs.h
|
|
|
gameexec.c
|
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-23 02:38:47 +00:00 |
gamevars.c
|
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-23 02:38:47 +00:00 |
global.c
|
Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats
|
2006-12-20 03:27:25 +00:00 |
GNU.TXT
|
|
|
grpscan.c
|
Fix some gcc4 warnings
|
2006-11-18 08:13:33 +00:00 |
grpscan.h
|
WW2GI "support"
|
2006-11-16 23:06:16 +00:00 |
jfaud_sounds.cpp
|
git-svn-id: https://svn.eduke32.com/eduke32@291 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-07 17:46:00 +00:00 |
keys.h
|
|
|
mapster32.h
|
Give most of the gamevar stuff its own object
|
2006-12-10 06:49:01 +00:00 |
menus.c
|
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-23 02:38:47 +00:00 |
names.h
|
|
|
namesdyn.c
|
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-23 02:38:47 +00:00 |
namesdyn.h
|
|
|
osdcmds.c
|
EDuke32 now compiles okay with the Microsoft compiler using NMake.
|
2006-12-21 12:53:11 +00:00 |
osdcmds.h
|
|
|
osdfuncs.c
|
An additional crapload of formatting changes
|
2006-11-15 01:16:55 +00:00 |
osdfuncs.h
|
Support for a version string to stick in the lower right hand corner of the OSD
|
2006-12-11 04:38:10 +00:00 |
player.c
|
More tiny optimizations I guess
|
2006-12-21 09:33:26 +00:00 |
premap.c
|
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-23 02:38:47 +00:00 |
rts.c
|
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-23 02:38:47 +00:00 |
rts.h
|
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-23 02:38:47 +00:00 |
savegame.c
|
Give most of the gamevar stuff its own object
|
2006-12-10 06:49:01 +00:00 |
sector.c
|
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-23 02:38:47 +00:00 |
soundefs.h
|
|
|
sounds.c
|
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-23 02:38:47 +00:00 |
sounds.h
|
|
|
startgtk.game.c
|
Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
|
2006-11-16 03:02:42 +00:00 |
startwin.game.c
|
Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
|
2006-11-16 03:02:42 +00:00 |
startwin.game.h
|
|
|
testcd.c
|
An additional crapload of formatting changes
|
2006-11-15 01:16:55 +00:00 |
winbits.c
|
EDuke32 now compiles okay with the Microsoft compiler using NMake.
|
2006-12-21 12:53:11 +00:00 |
wrapper.c
|
An additional crapload of formatting changes
|
2006-11-15 01:16:55 +00:00 |