raze/polymer
2015-11-14 17:21:14 +00:00
..
eduke32 premap.c: on prelevel(), clear bits 16 and 32 of effector sprites. 2015-11-14 17:21:14 +00:00
synthesis.sh synthesis.sh: CPLUSPLUS=0 for the 32-bit Lunatic build, too. 2015-02-22 19:35:01 +00:00