Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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2018-06-24 00:55:29 +00:00
jit The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
package Don't apply weapon shade interpolation to the shrinker/expander crystal at all. 2018-03-22 04:48:41 +00:00
platform Add glsurface.cpp/h and tilepacker.cpp/h to Visual Studio Project 2018-06-13 19:15:26 +00:00
source Temporary workaround for palette or GL surface issue wherein launching Mapster32 into 2d mode produces a black screen until switching to 3d mode and back 2018-06-24 00:55:29 +00:00
.gitignore Add perl.exe.stackdump to .gitignore. 2017-06-09 06:38:33 +00:00
_clang-format Disable AllowShortLoopsOnASingleLine in clang-format 2018-04-23 10:15:21 +00:00
Android.mk Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays. 2017-06-25 11:24:34 +00:00
Common.mak Makefile: Build debug builds with -Og instead of -O0 where available. 2018-01-30 16:02:24 +00:00
GNUmakefile Fix building the Build tools 2018-06-14 17:49:53 +00:00