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2d_d.cpp
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2d_r.cpp
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actors.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
actors_d.cpp
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- fixed a few bad parameters.
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2020-11-04 20:39:39 +01:00 |
actors_lava.cpp
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- player.i, part 1
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2020-11-04 20:39:42 +01:00 |
actors_r.cpp
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- ported the sound code to actors and removed the inline helpers.
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2020-11-04 20:40:07 +01:00 |
animatesprites_d.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
animatesprites_r.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
bowling.cpp
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ccmds.cpp
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- cheats.cpp and ccmds.cpp handled.
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2020-11-03 07:06:27 +01:00 |
cheats.cpp
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- fixed a few bad parameters.
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2020-11-04 20:39:39 +01:00 |
concmd.h
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condef.h
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conlabel.h
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conlabeldef.h
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constants.h
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- cleaned up the checkhitswitch interface to receive sprites as pointers.
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2020-11-04 19:55:15 +01:00 |
d_menu.cpp
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dispatch.cpp
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- 3 more wrappers gone.
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2020-11-04 20:40:07 +01:00 |
duke3d.h
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- 3 more wrappers gone.
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2020-11-04 20:40:07 +01:00 |
dukeactor.h
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- lotsofglass - final function in spawn.cpp
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2020-11-04 20:40:07 +01:00 |
flags_d.cpp
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flags_r.cpp
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funct.h
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- lotsofglass - final function in spawn.cpp
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2020-11-04 20:40:07 +01:00 |
game.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
game_misc.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
gamedef.cpp
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gameexec.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
gameloop.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
gamevar.cpp
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- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
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2020-11-03 19:21:43 +01:00 |
gamevar.h
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- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
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2020-11-03 19:21:43 +01:00 |
global.cpp
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- cleaned up the checkhitswitch interface to receive sprites as pointers.
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2020-11-04 19:55:15 +01:00 |
global.h
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- cleaned up the checkhitswitch interface to receive sprites as pointers.
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2020-11-04 19:55:15 +01:00 |
hudweapon_d.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
hudweapon_r.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
inlines.h
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
input.cpp
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- player.i, part 3
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2020-11-04 20:39:43 +01:00 |
interpolate.cpp
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- changed setsectinterpolate to receive a sector number, not a sprite number.
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2020-11-04 19:55:16 +01:00 |
namelist_d.h
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namelist_r.h
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names.h
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names_d.h
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names_r.h
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noise.cpp
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player.cpp
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- player.i, part 3
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2020-11-04 20:39:43 +01:00 |
player_d.cpp
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- 3 more wrappers gone.
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2020-11-04 20:40:07 +01:00 |
player_r.cpp
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- 3 more wrappers gone.
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2020-11-04 20:40:07 +01:00 |
player_w.cpp
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- player.i, part 3
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2020-11-04 20:39:43 +01:00 |
prediction.cpp
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- handle the cheap-ass ROR code.
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2020-11-04 19:55:17 +01:00 |
prediction.h
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premap.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
premap_d.cpp
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- first part of spawn.cpp.
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2020-11-04 20:40:06 +01:00 |
premap_r.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
render.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
savegame.cpp
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- 6 more loops.
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2020-11-04 19:55:17 +01:00 |
sbar.cpp
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- replaced "sprite[p->i]" globally.
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2020-11-03 19:21:42 +01:00 |
sbar.h
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sbar_d.cpp
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- fixed compilation of release build.
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2020-11-04 07:01:25 +01:00 |
sbar_r.cpp
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- fixed compilation of release build.
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2020-11-04 07:01:25 +01:00 |
sectors.cpp
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- removed inline wrappers that are not needed anymore.
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2020-11-04 20:40:07 +01:00 |
sectors_d.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
sectors_r.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
soundefs.h
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sounds.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
sounds.h
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- ported the sound code to actors and removed the inline helpers.
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2020-11-04 20:40:07 +01:00 |
spawn.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
spawn_d.cpp
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- use owner wrappers in spawn code.
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2020-11-04 20:40:08 +01:00 |
spawn_r.cpp
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- use owner wrappers in spawn code.
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2020-11-04 20:40:08 +01:00 |
types.h
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |