raze/source/games/duke/src
2020-11-04 20:40:08 +01:00
..
2d_d.cpp
2d_r.cpp
actors.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
actors_d.cpp - fixed a few bad parameters. 2020-11-04 20:39:39 +01:00
actors_lava.cpp - player.i, part 1 2020-11-04 20:39:42 +01:00
actors_r.cpp - ported the sound code to actors and removed the inline helpers. 2020-11-04 20:40:07 +01:00
animatesprites_d.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
animatesprites_r.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
bowling.cpp
ccmds.cpp - cheats.cpp and ccmds.cpp handled. 2020-11-03 07:06:27 +01:00
cheats.cpp - fixed a few bad parameters. 2020-11-04 20:39:39 +01:00
concmd.h
condef.h
conlabel.h
conlabeldef.h
constants.h - cleaned up the checkhitswitch interface to receive sprites as pointers. 2020-11-04 19:55:15 +01:00
d_menu.cpp
dispatch.cpp - 3 more wrappers gone. 2020-11-04 20:40:07 +01:00
duke3d.h - 3 more wrappers gone. 2020-11-04 20:40:07 +01:00
dukeactor.h - lotsofglass - final function in spawn.cpp 2020-11-04 20:40:07 +01:00
flags_d.cpp
flags_r.cpp
funct.h - lotsofglass - final function in spawn.cpp 2020-11-04 20:40:07 +01:00
game.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
game_misc.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
gamedef.cpp
gameexec.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
gameloop.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
gamevar.cpp - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
gamevar.h - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
global.cpp - cleaned up the checkhitswitch interface to receive sprites as pointers. 2020-11-04 19:55:15 +01:00
global.h - cleaned up the checkhitswitch interface to receive sprites as pointers. 2020-11-04 19:55:15 +01:00
hudweapon_d.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
hudweapon_r.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
inlines.h - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
input.cpp - player.i, part 3 2020-11-04 20:39:43 +01:00
interpolate.cpp - changed setsectinterpolate to receive a sector number, not a sprite number. 2020-11-04 19:55:16 +01:00
namelist_d.h
namelist_r.h
names.h
names_d.h
names_r.h
noise.cpp
player.cpp - player.i, part 3 2020-11-04 20:39:43 +01:00
player_d.cpp - 3 more wrappers gone. 2020-11-04 20:40:07 +01:00
player_r.cpp - 3 more wrappers gone. 2020-11-04 20:40:07 +01:00
player_w.cpp - player.i, part 3 2020-11-04 20:39:43 +01:00
prediction.cpp - handle the cheap-ass ROR code. 2020-11-04 19:55:17 +01:00
prediction.h
premap.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
premap_d.cpp - first part of spawn.cpp. 2020-11-04 20:40:06 +01:00
premap_r.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
render.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
savegame.cpp - 6 more loops. 2020-11-04 19:55:17 +01:00
sbar.cpp - replaced "sprite[p->i]" globally. 2020-11-03 19:21:42 +01:00
sbar.h
sbar_d.cpp - fixed compilation of release build. 2020-11-04 07:01:25 +01:00
sbar_r.cpp - fixed compilation of release build. 2020-11-04 07:01:25 +01:00
sectors.cpp - removed inline wrappers that are not needed anymore. 2020-11-04 20:40:07 +01:00
sectors_d.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
sectors_r.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
soundefs.h
sounds.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
sounds.h - ported the sound code to actors and removed the inline helpers. 2020-11-04 20:40:07 +01:00
spawn.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
spawn_d.cpp - use owner wrappers in spawn code. 2020-11-04 20:40:08 +01:00
spawn_r.cpp - use owner wrappers in spawn code. 2020-11-04 20:40:08 +01:00
types.h - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00