raze/polymer/eduke32/source
2009-05-07 16:00:49 +00:00
..
jaudiolib git-svn-id: https://svn.eduke32.com/eduke32@1312 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-12 21:52:49 +00:00
jmact Some more cvar stuff 2009-04-29 19:43:51 +00:00
misc git-svn-id: https://svn.eduke32.com/eduke32@1327 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-15 05:58:38 +00:00
_functio.h
_rts.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
actors.c Mapster fixes 2009-05-01 19:28:57 +00:00
anim.c Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
astub.c Mapster fixes and a new 8x8 pixel font I've been playing around with 2009-05-06 23:58:53 +00:00
config.c Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc 2009-04-30 21:09:44 +00:00
config.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
duke3d.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
funct.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
function.h
game.c Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc 2009-04-30 21:09:44 +00:00
gamedef.c Fix the build with USE_OPENGL=0 and/or POLYMER=0. 2009-05-07 16:00:49 +00:00
gamedef.h Sector effector based light sources, basic Mapster32 light support, additional sprite/model alpha control, sprite selection in Mapster32 3D mode with Polymer 2009-04-24 02:53:50 +00:00
gamedefs.h
gameexec.c Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
gamestructures.c git-svn-id: https://svn.eduke32.com/eduke32@1344 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-24 06:04:13 +00:00
gamevars.c Undo/redo support for Mapster32 and some other minor changes 2009-05-05 16:21:33 +00:00
global.c Modified priority system to use 6 priority levels instead of 3, added proper def syntax "specular" and "normal" which work identically to "detail" and "glow" for defining normals and specular maps (defining these with pals 100 and 101 will no longer work) 2009-04-28 22:56:43 +00:00
GNU.TXT
grpscan.c git-svn-id: https://svn.eduke32.com/eduke32@1221 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-02 01:49:14 +00:00
grpscan.h
keys.h
macros.h
mapster32.h Undo/redo support for Mapster32 and some other minor changes 2009-05-05 16:21:33 +00:00
mdump.cpp git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-19 09:39:19 +00:00
mdump.h
menus.c Fix the build with USE_OPENGL=0 and/or POLYMER=0. 2009-05-07 16:00:49 +00:00
names.h
namesdyn.c new version of astyle 2009-02-19 16:47:54 +00:00
namesdyn.h
osdcmds.c Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc 2009-04-30 21:09:44 +00:00
osdcmds.h Unify cvar handling between the engine and game sides of things 2009-04-29 06:20:07 +00:00
osdfuncs.c new version of astyle 2009-02-19 16:47:54 +00:00
osdfuncs.h
player.c Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc 2009-04-30 21:09:44 +00:00
premap.c Some more cvar stuff 2009-04-29 19:43:51 +00:00
rts.c Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
rts.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
savegame.c Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
sector.c Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
soundefs.h
sounds.c Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
sounds.h
sounds_mapster32.c Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
sounds_mapster32.h Ambience sound for 3d-mode mapster. Some consistency problems remain. 2009-03-17 21:57:30 +00:00
startgtk.game.c git-svn-id: https://svn.eduke32.com/eduke32@1221 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-02 01:49:14 +00:00
startwin.game.c Nothing important 2009-04-16 06:41:24 +00:00
startwin.game.h git-svn-id: https://svn.eduke32.com/eduke32@1327 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-15 05:58:38 +00:00
sync.c git-svn-id: https://svn.eduke32.com/eduke32@1312 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-12 21:52:49 +00:00
testcd.c
winbits.c git-svn-id: https://svn.eduke32.com/eduke32@1245 1a8010ca-5511-0410-912e-c29ae57300e0 2009-03-14 02:55:39 +00:00
wrapper.c git-svn-id: https://svn.eduke32.com/eduke32@1221 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-02 01:49:14 +00:00