mirror of
https://github.com/DrBeef/Raze.git
synced 2025-03-13 05:02:04 +00:00
All map geometry npw uses texture IDs and no longer depends on Build's tile system. (What's missing is a new map format, though, but this was a necessary prerequisite to make that worthwile...) |
||
---|---|---|
.. | ||
buildtiles.h | ||
hightile.cpp | ||
skytexture.cpp | ||
texinfo.cpp | ||
texinfo.h | ||
tilesetbuilder.cpp | ||
tilesetbuilder.h | ||
tiletexture.cpp | ||
tiletexture.h |