..
hw_bunchdrawer.cpp
- Fix linking errors.
2022-12-18 14:47:32 +01:00
hw_bunchdrawer.h
- pass a floating point view position to the bunch drawer
2022-10-22 12:16:56 +02:00
hw_clipper.cpp
- Eliminate last remaining uses of binangle
and the class itself.
2022-10-05 00:36:29 +02:00
hw_clipper.h
- Rename binaryangle.h
to fixedhorizon.h
and sanitise places where previous header was included.
2022-10-05 00:36:31 +02:00
hw_drawinfo.cpp
- voxel management cleanup.
2022-12-18 13:18:43 +01:00
hw_drawinfo.h
- build.h cleanup
2022-10-30 16:51:09 +01:00
hw_drawlist.cpp
- do not use floor sprites for splitting geometry.
2022-01-14 00:49:57 +01:00
hw_drawlist.h
- added sorting for wall sprites attached to non-orthogonal walls.
2022-01-13 20:55:55 +01:00
hw_drawlistadd.cpp
- removed the Polymost renderer.
2022-08-03 15:50:27 +02:00
hw_drawstructs.h
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
hw_flats.cpp
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
hw_lighting.cpp
- menu entries for light modes, plus handling of overbright shades.
2022-01-11 00:19:15 +01:00
hw_portal.cpp
- cleaned up all -> accesses through firstWall().
2022-11-15 15:33:35 +01:00
hw_portal.h
- added spriteGetZOfSlopeF for the backend
2022-10-22 12:16:56 +02:00
hw_setcolor.cpp
- eliminated the sine table and moved tilehasmodelorvoxel to a different file to delete engine.cpp.
2022-10-22 12:17:04 +02:00
hw_sky.cpp
- adapted sky code for using texture IDs.
2022-12-18 14:42:27 +01:00
hw_skyportal.cpp
type safe CVAR declaration.
2022-10-22 09:25:27 +02:00
hw_sprites.cpp
- big texture system refactor.
2022-12-18 13:05:58 +01:00
hw_walls.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
hw_walls_vertex.cpp
- renamed wallnum and sectnum functions.
2022-11-15 12:03:44 +01:00