raze/polymer/eduke32/source
helixhorned cff452d814 Lunatic translator: update default defines.
git-svn-id: https://svn.eduke32.com/eduke32@3225 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:18:41 +00:00
..
enet Split r3159..r3161, part 7: code touching networking. 2012-11-15 14:28:14 +00:00
jaudiolib For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
jmact Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
lunatic Lunatic translator: update default defines. 2012-11-25 13:18:41 +00:00
misc
util Tools updates: 2012-11-15 06:42:37 +00:00
_functio.h Lunatic translator: update default defines. 2012-11-25 13:18:41 +00:00
_midi.h
_rts.h
actors.c Remove many redundant (int16_t) casts and one now incorrect one. 2012-11-18 19:01:34 +00:00
actors.h Lunatic translator: update default defines. 2012-11-25 13:18:41 +00:00
actors_inline.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
actors_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
anim.c
anim.h
animvpx.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
animvpx.h Make ivfrate build standalone, Makefile tweaks. 2012-11-08 21:54:17 +00:00
astub.c RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
common.c Factor G_MultiPskyInit into common.c. 2012-11-25 04:25:31 +00:00
common_game.h Factor G_MultiPskyInit into common.c. 2012-11-25 04:25:31 +00:00
config.c Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
config.h Fix warning from r3128 2012-11-08 22:09:00 +00:00
demo.c demo.c: time G_DoMoveThings() using a double instead of an int32_t. 2012-11-15 14:28:53 +00:00
demo.h
duke3d.h Bump BYTEVERSION. 2012-11-15 14:28:50 +00:00
function.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
game.c RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
game.h RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
game_inline.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
game_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
gamedef.c Lunatic translator: update default defines. 2012-11-25 13:18:41 +00:00
gamedef.h Add "ulotag" and "uhitag" to get/setactor/wall/sector, which exposes the tags unsigned, without the typecast to int16_t. This might be useful to someone. 2012-11-16 00:54:04 +00:00
gamedefs.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
gameexec.c Further minor MACT cleanups 2012-11-17 16:48:11 +00:00
gameexec.h Split r3159..r3161, part 5: "nowarn" wrapping of printing functions. 2012-11-15 14:28:04 +00:00
gamestructures.c Add "ulotag" and "uhitag" to get/setactor/wall/sector, which exposes the tags unsigned, without the typecast to int16_t. This might be useful to someone. 2012-11-16 00:54:04 +00:00
gamevars.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
gamevars.h
global.c Tweak r3116. 2012-11-05 03:48:03 +00:00
global.h Fix demo playback with diff application enabled. 2012-11-11 17:57:06 +00:00
GNU.TXT
grpscan.c Split r3159..r3161, part 12: Add explicit casts, non-pointer types. 2012-11-15 14:28:41 +00:00
grpscan.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
input.c Further minor MACT cleanups 2012-11-17 16:48:11 +00:00
input.h
keys.h
m32def.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
m32def.h
m32exec.c Split r3159..r3161, part 11: Add explicit casts, pointer types. 2012-11-15 14:28:36 +00:00
m32structures.c
m32vars.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
macros.h Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
mapster32.h Split r3159..r3161, part 14: The rest. 2012-11-15 14:28:47 +00:00
mdump.cpp
mdump.h
menus.c Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
menus.h
midi.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c Remove xdelta3 since it doesn't fit in with our current networking plans anymore 2012-11-16 15:40:28 +00:00
net.h Split r3159..r3161, part 7: code touching networking. 2012-11-15 14:28:14 +00:00
old.diff
osdcmds.c Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
osdcmds.h Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
osdfuncs.c Clean up picanm[] by making its elements values of struct type picanm_t. 2012-11-17 19:46:28 +00:00
osdfuncs.h
player.c Couple of tweaks in player.c to match all ProjectileData[...].xxx with a regexp. 2012-11-11 17:57:09 +00:00
player.h Fix viewing through moving cameras. 2012-11-11 17:56:57 +00:00
premap.c Factor G_MultiPskyInit into common.c. 2012-11-25 04:25:31 +00:00
premap.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
quotes.h
rev.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
rts.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
rts.h
savegame.c Split r3159..r3161, part 14: The rest. 2012-11-15 14:28:47 +00:00
savegame.h Rewrite old-version-savegame signaling in a cleaner fashion. 2012-11-13 10:50:06 +00:00
sdlmusic.c For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
sector.c Remove many redundant (int16_t) casts and one now incorrect one. 2012-11-18 19:01:34 +00:00
sector.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
sector_inline.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
sector_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
soundefs.h
sounds.c RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
sounds.h
sounds_mapster32.c Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
startwin.game.c For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
startwin.game.h
winbits.c RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00