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enet
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Split r3159..r3161, part 7: code touching networking.
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2012-11-15 14:28:14 +00:00 |
jaudiolib
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For novelty, add support for RENDERTYPE=SDL under Windows.
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2012-11-24 09:13:29 +00:00 |
jmact
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Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
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2012-11-25 13:18:36 +00:00 |
lunatic
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Lunatic translator: update default defines.
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2012-11-25 13:18:41 +00:00 |
misc
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util
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Tools updates:
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2012-11-15 06:42:37 +00:00 |
_functio.h
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Lunatic translator: update default defines.
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2012-11-25 13:18:41 +00:00 |
_midi.h
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_rts.h
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actors.c
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Remove many redundant (int16_t) casts and one now incorrect one.
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2012-11-18 19:01:34 +00:00 |
actors.h
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Lunatic translator: update default defines.
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2012-11-25 13:18:41 +00:00 |
actors_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
actors_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
anim.c
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anim.h
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animvpx.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
animvpx.h
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Make ivfrate build standalone, Makefile tweaks.
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2012-11-08 21:54:17 +00:00 |
astub.c
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RENDERTYPE=SDL on Windows, part 2.
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2012-11-25 04:26:37 +00:00 |
common.c
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Factor G_MultiPskyInit into common.c.
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2012-11-25 04:25:31 +00:00 |
common_game.h
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Factor G_MultiPskyInit into common.c.
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2012-11-25 04:25:31 +00:00 |
config.c
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Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
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2012-11-18 15:44:18 +00:00 |
config.h
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Fix warning from r3128
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2012-11-08 22:09:00 +00:00 |
demo.c
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demo.c: time G_DoMoveThings() using a double instead of an int32_t.
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2012-11-15 14:28:53 +00:00 |
demo.h
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duke3d.h
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Bump BYTEVERSION.
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2012-11-15 14:28:50 +00:00 |
function.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
game.c
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RENDERTYPE=SDL on Windows, part 2.
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2012-11-25 04:26:37 +00:00 |
game.h
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RENDERTYPE=SDL on Windows, part 2.
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2012-11-25 04:26:37 +00:00 |
game_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
game_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
gamedef.c
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Lunatic translator: update default defines.
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2012-11-25 13:18:41 +00:00 |
gamedef.h
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Add "ulotag" and "uhitag" to get/setactor/wall/sector, which exposes the tags unsigned, without the typecast to int16_t. This might be useful to someone.
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2012-11-16 00:54:04 +00:00 |
gamedefs.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
gameexec.c
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Further minor MACT cleanups
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2012-11-17 16:48:11 +00:00 |
gameexec.h
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Split r3159..r3161, part 5: "nowarn" wrapping of printing functions.
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2012-11-15 14:28:04 +00:00 |
gamestructures.c
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Add "ulotag" and "uhitag" to get/setactor/wall/sector, which exposes the tags unsigned, without the typecast to int16_t. This might be useful to someone.
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2012-11-16 00:54:04 +00:00 |
gamevars.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
gamevars.h
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global.c
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Tweak r3116.
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2012-11-05 03:48:03 +00:00 |
global.h
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Fix demo playback with diff application enabled.
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2012-11-11 17:57:06 +00:00 |
GNU.TXT
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grpscan.c
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Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
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2012-11-15 14:28:41 +00:00 |
grpscan.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
input.c
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Further minor MACT cleanups
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2012-11-17 16:48:11 +00:00 |
input.h
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keys.h
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m32def.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
m32def.h
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m32exec.c
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Split r3159..r3161, part 11: Add explicit casts, pointer types.
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2012-11-15 14:28:36 +00:00 |
m32structures.c
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m32vars.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
macros.h
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Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
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2012-11-25 13:18:36 +00:00 |
mapster32.h
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Split r3159..r3161, part 14: The rest.
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2012-11-15 14:28:47 +00:00 |
mdump.cpp
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mdump.h
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menus.c
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Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
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2012-11-18 15:44:18 +00:00 |
menus.h
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midi.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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Remove xdelta3 since it doesn't fit in with our current networking plans anymore
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2012-11-16 15:40:28 +00:00 |
net.h
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Split r3159..r3161, part 7: code touching networking.
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2012-11-15 14:28:14 +00:00 |
old.diff
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osdcmds.c
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Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
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2012-11-18 15:44:18 +00:00 |
osdcmds.h
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Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
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2012-11-18 15:44:18 +00:00 |
osdfuncs.c
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Clean up picanm[] by making its elements values of struct type picanm_t.
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2012-11-17 19:46:28 +00:00 |
osdfuncs.h
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player.c
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Couple of tweaks in player.c to match all ProjectileData[...].xxx with a regexp.
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2012-11-11 17:57:09 +00:00 |
player.h
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Fix viewing through moving cameras.
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2012-11-11 17:56:57 +00:00 |
premap.c
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Factor G_MultiPskyInit into common.c.
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2012-11-25 04:25:31 +00:00 |
premap.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
quotes.h
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rev.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
rts.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
rts.h
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savegame.c
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Split r3159..r3161, part 14: The rest.
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2012-11-15 14:28:47 +00:00 |
savegame.h
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Rewrite old-version-savegame signaling in a cleaner fashion.
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2012-11-13 10:50:06 +00:00 |
sdlmusic.c
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For novelty, add support for RENDERTYPE=SDL under Windows.
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2012-11-24 09:13:29 +00:00 |
sector.c
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Remove many redundant (int16_t) casts and one now incorrect one.
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2012-11-18 19:01:34 +00:00 |
sector.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sector_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sector_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
soundefs.h
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sounds.c
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RENDERTYPE=SDL on Windows, part 2.
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2012-11-25 04:26:37 +00:00 |
sounds.h
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sounds_mapster32.c
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Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
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2012-11-25 13:18:36 +00:00 |
sounds_mapster32.h
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standard.h
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startgtk.game.c
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Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
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2012-11-15 14:27:57 +00:00 |
startwin.game.c
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For novelty, add support for RENDERTYPE=SDL under Windows.
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2012-11-24 09:13:29 +00:00 |
startwin.game.h
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winbits.c
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RENDERTYPE=SDL on Windows, part 2.
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2012-11-25 04:26:37 +00:00 |