raze/source/games/duke/src
Christoph Oelckers cfead10cc2 - movetransports.
2020-06-21 22:36:11 +02:00
..
actors.cpp - separated Duke and RR implementations because the more complex functions would become too messy otherwise. 2020-06-21 22:36:11 +02:00
actors.h - separated Duke and RR implementations because the more complex functions would become too messy otherwise. 2020-06-21 22:36:11 +02:00
actors_d.cpp - movetransports. 2020-06-21 22:36:11 +02:00
actors_r.cpp - movetransports. 2020-06-21 22:36:11 +02:00
anim.cpp - prepared folder for merging. 2020-06-21 22:18:12 +02:00
anim.h - prepared folder for merging. 2020-06-21 22:18:12 +02:00
cheats.cpp - addweapon. 2020-06-21 22:36:07 +02:00
cheats.h - moving to the right place. 2020-06-21 20:59:08 +02:00
cmdline.cpp - prepared folder for merging. 2020-06-21 22:18:12 +02:00
cmdline.h - moving to the right place. 2020-06-21 20:59:08 +02:00
common.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
common_game.h - moving to the right place. 2020-06-21 20:59:08 +02:00
config.cpp - prepared folder for merging. 2020-06-21 22:18:12 +02:00
config.h - moving to the right place. 2020-06-21 20:59:08 +02:00
d_menu.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
demo.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
demo.h - moving to the right place. 2020-06-21 20:59:08 +02:00
duke3d.h - prepare the branch for adding new commits 2020-06-21 20:59:16 +02:00
duke3d_ed.h - prepare the branch for adding new commits 2020-06-21 20:59:16 +02:00
e_actors.cpp - movetransports. 2020-06-21 22:36:11 +02:00
events_defs.h - prepared folder for merging. 2020-06-21 22:18:12 +02:00
filestream.cpp - moving to the right place. 2020-06-21 20:59:08 +02:00
filestream.h - moving to the right place. 2020-06-21 20:59:08 +02:00
game.cpp - moveplayer 2020-06-21 22:36:09 +02:00
game.h - movestandables - old code not removed yet. Plus some World Tour handling. 2020-06-21 22:36:10 +02:00
gamedef.cpp - wip 2020-06-21 22:36:07 +02:00
gamedef.h - checkavailweapon 2020-06-21 22:36:08 +02:00
gamedefs.h - moving to the right place. 2020-06-21 20:59:08 +02:00
gameexec.cpp - addweapon. 2020-06-21 22:36:07 +02:00
gameexec.h - movestandables - old code not removed yet. Plus some World Tour handling. 2020-06-21 22:36:10 +02:00
gamevars.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
gamevars.h - movestandables - old code not removed yet. Plus some World Tour handling. 2020-06-21 22:36:10 +02:00
global.cpp - prepared folder for merging. 2020-06-21 22:18:12 +02:00
global.h - movetransports. 2020-06-21 22:36:11 +02:00
interpolate.cpp - moved interpolation code to its own file. 2020-06-21 22:36:05 +02:00
inv.h - moving to the right place. 2020-06-21 20:59:08 +02:00
keys.h - moving to the right place. 2020-06-21 20:59:08 +02:00
macros.h - separated Duke and RR implementations because the more complex functions would become too messy otherwise. 2020-06-21 22:36:11 +02:00
menus.h - moving to the right place. 2020-06-21 20:59:08 +02:00
names.h - separated Duke and RR implementations because the more complex functions would become too messy otherwise. 2020-06-21 22:36:11 +02:00
names_rr.h - separated Duke and RR implementations because the more complex functions would become too messy otherwise. 2020-06-21 22:36:11 +02:00
namesdyn.cpp - separated Duke and RR implementations because the more complex functions would become too messy otherwise. 2020-06-21 22:36:11 +02:00
namesdyn.h - separated Duke and RR implementations because the more complex functions would become too messy otherwise. 2020-06-21 22:36:11 +02:00
net.cpp - removed old movestandables version. 2020-06-21 22:36:10 +02:00
net.h - moving to the right place. 2020-06-21 20:59:08 +02:00
osdcmds.cpp - prepared folder for merging. 2020-06-21 22:18:12 +02:00
osdcmds.h - moving to the right place. 2020-06-21 20:59:08 +02:00
player.cpp - checkavailweapon 2020-06-21 22:36:08 +02:00
player.h - movetransports. 2020-06-21 22:36:11 +02:00
playmve.cpp - moving to the right place. 2020-06-21 20:59:08 +02:00
playmve.h - moving to the right place. 2020-06-21 20:59:08 +02:00
premap.cpp - removed old movestandables version. 2020-06-21 22:36:10 +02:00
premap.h - moving to the right place. 2020-06-21 20:59:08 +02:00
quotes.h - moving to the right place. 2020-06-21 20:59:08 +02:00
rrdh.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
rrdh.h - moving to the right place. 2020-06-21 20:59:08 +02:00
savegame.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
savegame.h - moving to the right place. 2020-06-21 20:59:08 +02:00
sbar.cpp - removed the dynamic weapon map indirection. 2020-06-21 22:36:07 +02:00
sbar.h - prepared folder for merging. 2020-06-21 22:18:12 +02:00
screens.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
screens.h - moving to the right place. 2020-06-21 20:59:08 +02:00
sector.cpp - addweapon. 2020-06-21 22:36:07 +02:00
sector.h - movestandables - old code not removed yet. Plus some World Tour handling. 2020-06-21 22:36:10 +02:00
soundefs.h - moving to the right place. 2020-06-21 20:59:08 +02:00
sounds.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
sounds.h - wip 2020-06-21 22:36:07 +02:00
sounds_common.h - moving to the right place. 2020-06-21 20:59:08 +02:00
soundsdyn.cpp - moving to the right place. 2020-06-21 20:59:08 +02:00
soundsdyn.h - moving to the right place. 2020-06-21 20:59:08 +02:00
text.cpp - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
text.h - moving to the right place. 2020-06-21 20:59:08 +02:00