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https://github.com/DrBeef/Raze.git
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c5c92c1410
The Build code for this is far too messy for this task, so an external solution is needed.
476 lines
14 KiB
C++
476 lines
14 KiB
C++
/*
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** file_zip.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2009 Randy Heit
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** Copyright 2005-2009 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include <time.h>
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#include <algorithm>
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#include "osd.h"
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#include "file_zip.h"
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//#include "cmdlib.h"
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#include "templates.h"
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//#include "v_text.h"
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//#include "w_wad.h"
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#include "w_zip.h"
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#define BUFREADCOMMENT (0x400)
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//==========================================================================
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//
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// Decompression subroutine
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//
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//==========================================================================
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static bool UncompressZipLump(char *Cache, FileReader &Reader, int Method, int LumpSize, int CompressedSize, int GPFlags)
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{
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try
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{
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switch (Method)
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{
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case METHOD_STORED:
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{
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Reader.Read(Cache, LumpSize);
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break;
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}
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case METHOD_DEFLATE:
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case METHOD_BZIP2:
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case METHOD_LZMA:
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{
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FileReader frz;
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if (frz.OpenDecompressor(Reader, LumpSize, Method, false, [](const char* err) { throw std::runtime_error(err); }))
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{
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frz.Read(Cache, LumpSize);
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}
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break;
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}
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default:
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assert(0);
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return false;
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}
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}
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catch (std::runtime_error &err)
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{
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OSD_Printf("%s\n", err.what());
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return false;
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}
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return true;
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}
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bool FCompressedBuffer::Decompress(char *destbuffer)
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{
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FileReader mr;
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mr.OpenMemory(mBuffer, mCompressedSize);
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return UncompressZipLump(destbuffer, mr, mMethod, mSize, mCompressedSize, mZipFlags);
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}
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//-----------------------------------------------------------------------
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//
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// Finds the central directory end record in the end of the file.
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// Taken from Quake3 source but the file in question is not GPL'ed. ;)
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//
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//-----------------------------------------------------------------------
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static uint32_t Zip_FindCentralDir(FileReader &fin)
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{
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unsigned char buf[BUFREADCOMMENT + 4];
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uint32_t FileSize;
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uint32_t uBackRead;
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uint32_t uMaxBack; // maximum size of global comment
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uint32_t uPosFound=0;
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FileSize = (uint32_t)fin.GetLength();
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uMaxBack = std::min<uint32_t>(0xffff, FileSize);
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uBackRead = 4;
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while (uBackRead < uMaxBack)
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{
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uint32_t uReadSize, uReadPos;
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int i;
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if (uBackRead + BUFREADCOMMENT > uMaxBack)
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uBackRead = uMaxBack;
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else
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uBackRead += BUFREADCOMMENT;
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uReadPos = FileSize - uBackRead;
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uReadSize = std::min<uint32_t>((BUFREADCOMMENT + 4), (FileSize - uReadPos));
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if (fin.Seek(uReadPos, FileReader::SeekSet) != 0) break;
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if (fin.Read(buf, (int32_t)uReadSize) != (int32_t)uReadSize) break;
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for (i = (int)uReadSize - 3; (i--) > 0;)
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{
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if (buf[i] == 'P' && buf[i+1] == 'K' && buf[i+2] == 5 && buf[i+3] == 6)
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{
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uPosFound = uReadPos + i;
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break;
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}
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}
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if (uPosFound != 0)
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break;
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}
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return uPosFound;
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}
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//==========================================================================
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//
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// Zip file
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//
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//==========================================================================
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FZipFile::FZipFile(const char * filename, FileReader &file)
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: FResourceFile(filename, file)
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{
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Lumps = NULL;
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}
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bool FZipFile::Open(bool quiet)
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{
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uint32_t centraldir = Zip_FindCentralDir(Reader);
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FZipEndOfCentralDirectory info;
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int skipped = 0;
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Lumps = NULL;
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if (centraldir == 0)
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{
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if (!quiet) OSD_Printf("\n%s: ZIP file corrupt!\n", FileName.GetChars());
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return false;
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}
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// Read the central directory info.
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Reader.Seek(centraldir, FileReader::SeekSet);
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Reader.Read(&info, sizeof(FZipEndOfCentralDirectory));
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// No multi-disk zips!
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if (info.NumEntries != info.NumEntriesOnAllDisks ||
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info.FirstDisk != 0 || info.DiskNumber != 0)
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{
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if (!quiet) OSD_Printf("\n%s: Multipart Zip files are not supported.\n", FileName.GetChars());
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return false;
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}
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NumLumps = LittleShort(info.NumEntries);
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Lumps = new FZipLump[NumLumps];
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// Load the entire central directory. Too bad that this contains variable length entries...
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int dirsize = LittleLong(info.DirectorySize);
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void *directory = malloc(dirsize);
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Reader.Seek(LittleLong(info.DirectoryOffset), FileReader::SeekSet);
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Reader.Read(directory, dirsize);
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char *dirptr = (char*)directory;
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FZipLump *lump_p = Lumps;
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FString name0;
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bool foundspeciallump = false;
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// Check if all files have the same prefix so that this can be stripped out.
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// This will only be done if there is either a MAPINFO, ZMAPINFO or GAMEINFO lump in the subdirectory, denoting a ZDoom mod.
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if (NumLumps > 1) for (uint32_t i = 0; i < NumLumps; i++)
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{
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FZipCentralDirectoryInfo *zip_fh = (FZipCentralDirectoryInfo *)dirptr;
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int len = LittleShort(zip_fh->NameLength);
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FString name(dirptr + sizeof(FZipCentralDirectoryInfo), len);
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dirptr += sizeof(FZipCentralDirectoryInfo) +
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LittleShort(zip_fh->NameLength) +
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LittleShort(zip_fh->ExtraLength) +
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LittleShort(zip_fh->CommentLength);
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if (dirptr > ((char*)directory) + dirsize) // This directory entry goes beyond the end of the file.
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{
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free(directory);
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if (!quiet) OSD_Printf("\n%s: Central directory corrupted.", FileName.GetChars());
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return false;
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}
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name.ToLower();
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if (i == 0)
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{
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// check for special names, if one of these gets found this must be treated as a normal zip.
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bool isspecial = !name.Compare("flats/") ||
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name.IndexOf("/") < 0 ||
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!name.Compare("textures/") ||
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!name.Compare("hires/") ||
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!name.Compare("sprites/") ||
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!name.Compare("voxels/") ||
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!name.Compare("colormaps/") ||
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!name.Compare("acs/") ||
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!name.Compare("maps/") ||
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!name.Compare("voices/") ||
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!name.Compare("patches/") ||
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!name.Compare("graphics/") ||
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!name.Compare("sounds/") ||
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!name.Compare("music/");
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if (isspecial) break;
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name0 = name;
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}
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else
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{
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if (name.IndexOf(name0) != 0)
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{
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name0 = "";
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break;
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}
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else if (!foundspeciallump)
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{
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// at least one of the more common definition lumps must be present.
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if (name.IndexOf(name0 + "mapinfo") == 0) foundspeciallump = true;
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else if (name.IndexOf(name0 + "zmapinfo") == 0) foundspeciallump = true;
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else if (name.IndexOf(name0 + "gameinfo") == 0) foundspeciallump = true;
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else if (name.IndexOf(name0 + "sndinfo") == 0) foundspeciallump = true;
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else if (name.IndexOf(name0 + "sbarinfo") == 0) foundspeciallump = true;
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else if (name.IndexOf(name0 + "menudef") == 0) foundspeciallump = true;
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else if (name.IndexOf(name0 + "gldefs") == 0) foundspeciallump = true;
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else if (name.IndexOf(name0 + "animdefs") == 0) foundspeciallump = true;
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else if (name.IndexOf(name0 + "decorate.") == 0) foundspeciallump = true; // DECORATE is a common subdirectory name, so the check needs to be a bit different.
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else if (name.Compare(name0 + "decorate") == 0) foundspeciallump = true;
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else if (name.IndexOf(name0 + "zscript.") == 0) foundspeciallump = true; // same here.
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else if (name.Compare(name0 + "zscript") == 0) foundspeciallump = true;
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else if (name.Compare(name0 + "maps/") == 0) foundspeciallump = true;
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}
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}
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}
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// If it ran through the list without finding anything it should not attempt any path remapping.
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if (!foundspeciallump) name0 = "";
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dirptr = (char*)directory;
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lump_p = Lumps;
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for (uint32_t i = 0; i < NumLumps; i++)
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{
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FZipCentralDirectoryInfo *zip_fh = (FZipCentralDirectoryInfo *)dirptr;
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int len = LittleShort(zip_fh->NameLength);
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FString name(dirptr + sizeof(FZipCentralDirectoryInfo), len);
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if (name0.IsNotEmpty()) name = name.Mid(name0.Len());
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dirptr += sizeof(FZipCentralDirectoryInfo) +
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LittleShort(zip_fh->NameLength) +
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LittleShort(zip_fh->ExtraLength) +
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LittleShort(zip_fh->CommentLength);
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if (dirptr > ((char*)directory) + dirsize) // This directory entry goes beyond the end of the file.
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{
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free(directory);
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if (!quiet) OSD_Printf("\n%s: Central directory corrupted.", FileName.GetChars());
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return false;
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}
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// skip Directories
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if (name.IsEmpty() || (name.Back() == '/' && LittleLong(zip_fh->UncompressedSize) == 0))
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{
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skipped++;
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continue;
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}
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// Ignore unknown compression formats
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zip_fh->Method = LittleShort(zip_fh->Method);
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if (zip_fh->Method != METHOD_STORED &&
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zip_fh->Method != METHOD_DEFLATE &&
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zip_fh->Method != METHOD_LZMA &&
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zip_fh->Method != METHOD_BZIP2 &&
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zip_fh->Method != METHOD_IMPLODE &&
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zip_fh->Method != METHOD_SHRINK)
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{
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if (!quiet) OSD_Printf("\n%s: '%s' uses an unsupported compression algorithm (#%d).\n", FileName.GetChars(), name.GetChars(), zip_fh->Method);
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skipped++;
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continue;
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}
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// Also ignore encrypted entries
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zip_fh->Flags = LittleShort(zip_fh->Flags);
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if (zip_fh->Flags & ZF_ENCRYPTED)
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{
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if (!quiet) OSD_Printf("\n%s: '%s' is encrypted. Encryption is not supported.\n", FileName.GetChars(), name.GetChars());
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skipped++;
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continue;
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}
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name.ToLower();
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lump_p->LumpNameSetup(name);
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lump_p->LumpSize = LittleLong(zip_fh->UncompressedSize);
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lump_p->Owner = this;
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// The start of the Reader will be determined the first time it is accessed.
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lump_p->Flags = LUMPF_ZIPFILE | LUMPFZIP_NEEDFILESTART;
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lump_p->Method = uint8_t(zip_fh->Method);
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if (lump_p->Method != METHOD_STORED) lump_p->Flags |= LUMPF_COMPRESSED;
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lump_p->GPFlags = zip_fh->Flags;
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lump_p->CRC32 = zip_fh->CRC32;
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lump_p->CompressedSize = LittleLong(zip_fh->CompressedSize);
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lump_p->Position = LittleLong(zip_fh->LocalHeaderOffset);
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lump_p++;
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}
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// Resize the lump record array to its actual size
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NumLumps -= skipped;
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free(directory);
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return true;
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}
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//==========================================================================
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//
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// Zip file
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//
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//==========================================================================
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FZipFile::~FZipFile()
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{
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if (Lumps != NULL) delete [] Lumps;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FCompressedBuffer FZipLump::GetRawData()
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{
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FCompressedBuffer cbuf = { (unsigned)LumpSize, (unsigned)CompressedSize, Method, GPFlags, CRC32, new char[CompressedSize] };
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if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
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Owner->Reader.Seek(Position, FileReader::SeekSet);
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Owner->Reader.Read(cbuf.mBuffer, CompressedSize);
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return cbuf;
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}
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//==========================================================================
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//
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// SetLumpAddress
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//
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//==========================================================================
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void FZipLump::SetLumpAddress()
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{
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// This file is inside a zip and has not been opened before.
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// Position points to the start of the local file header, which we must
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// read and skip so that we can get to the actual file data.
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FZipLocalFileHeader localHeader;
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int skiplen;
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Owner->Reader.Seek(Position, FileReader::SeekSet);
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Owner->Reader.Read(&localHeader, sizeof(localHeader));
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skiplen = LittleShort(localHeader.NameLength) + LittleShort(localHeader.ExtraLength);
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Position += sizeof(localHeader) + skiplen;
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Flags &= ~LUMPFZIP_NEEDFILESTART;
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}
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//==========================================================================
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//
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// Get reader (only returns non-NULL if not encrypted)
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//
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//==========================================================================
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FileReader *FZipLump::GetReader()
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{
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// Don't return the reader if this lump is encrypted
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// In that case always force caching of the lump
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if (Method == METHOD_STORED)
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{
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if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
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Owner->Reader.Seek(Position, FileReader::SeekSet);
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return &Owner->Reader;
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}
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else return NULL;
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}
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//==========================================================================
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//
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// Fills the lump cache and performs decompression
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//
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//==========================================================================
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int FZipLump::FillCache()
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{
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if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
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const char *buffer;
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if (Method == METHOD_STORED && (buffer = Owner->Reader.GetBuffer()) != NULL)
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{
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// This is an in-memory file so the cache can point directly to the file's data.
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Cache = const_cast<char*>(buffer) + Position;
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RefCount = -1;
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return -1;
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}
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Owner->Reader.Seek(Position, FileReader::SeekSet);
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Cache = new char[LumpSize];
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UncompressZipLump(Cache, Owner->Reader, Method, LumpSize, CompressedSize, GPFlags);
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RefCount = 1;
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return 1;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int FZipLump::GetFileOffset()
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{
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if (Method != METHOD_STORED) return -1;
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if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
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return Position;
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}
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//==========================================================================
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//
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// File open
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//
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//==========================================================================
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FResourceFile *CheckZip(const char *filename, FileReader &file, bool quiet)
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{
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char head[4];
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if (file.GetLength() >= (long)sizeof(FZipLocalFileHeader))
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{
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file.Seek(0, FileReader::SeekSet);
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file.Read(&head, 4);
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file.Seek(0, FileReader::SeekSet);
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if (!memcmp(head, "PK\x3\x4", 4))
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{
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FResourceFile *rf = new FZipFile(filename, file);
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if (rf->Open(quiet)) return rf;
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file = std::move(rf->Reader); // to avoid destruction of reader
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delete rf;
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}
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}
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return NULL;
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}
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