raze/source
Christoph Oelckers ce1daa82c2 - Duke: make camera actors temporarily invisible before rendering a scene.
Mainly needed for voxel/model replacements of the security camera sprite.
2021-12-30 09:58:09 +01:00
..
build - renamed some shadowing variables in common code. 2021-12-30 09:57:32 +01:00
common - added utilities to read all usermaps into a directory tree 2021-12-30 09:58:08 +01:00
core - Added skill selection for user maps. 2021-12-30 09:58:09 +01:00
games - Duke: make camera actors temporarily invisible before rendering a scene. 2021-12-30 09:58:09 +01:00
glbackend - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added stripped down version of EASTL's intrusive list. 2021-12-30 09:53:11 +01:00
CMakeLists.txt - usermap files 2021-12-30 09:58:07 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp