.. |
actors.cpp
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- two more functions reverted.
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2020-06-21 22:36:06 +02:00 |
actors.h
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- two more functions reverted.
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2020-06-21 22:36:06 +02:00 |
actors_e.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
anim.cpp
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- prepared folder for merging.
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2020-06-21 22:18:12 +02:00 |
anim.h
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- prepared folder for merging.
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2020-06-21 22:18:12 +02:00 |
cheats.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
cheats.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
cmdline.cpp
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- prepared folder for merging.
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2020-06-21 22:18:12 +02:00 |
cmdline.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
common.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
common_game.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
config.cpp
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- prepared folder for merging.
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2020-06-21 22:18:12 +02:00 |
config.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
d_menu.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
demo.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
demo.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
duke3d.h
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- prepare the branch for adding new commits
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2020-06-21 20:59:16 +02:00 |
duke3d_ed.h
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- prepare the branch for adding new commits
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2020-06-21 20:59:16 +02:00 |
events_defs.h
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- prepared folder for merging.
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2020-06-21 22:18:12 +02:00 |
filestream.cpp
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
filestream.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
game.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
game.h
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- started porting functions - using a simple one as the first case.
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2020-06-21 22:36:05 +02:00 |
gamedef.cpp
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- prepared folder for merging.
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2020-06-21 22:18:12 +02:00 |
gamedef.h
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- started porting functions - using a simple one as the first case.
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2020-06-21 22:36:05 +02:00 |
gamedefs.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
gameexec.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
gameexec.h
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- prepared folder for merging.
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2020-06-21 22:18:12 +02:00 |
gamevars.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
gamevars.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
global.cpp
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- prepared folder for merging.
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2020-06-21 22:18:12 +02:00 |
global.h
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- moved interpolation code to its own file.
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2020-06-21 22:36:05 +02:00 |
interpolate.cpp
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- moved interpolation code to its own file.
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2020-06-21 22:36:05 +02:00 |
inv.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
keys.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
macros.h
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
menus.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
names.h
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- two more functions reverted.
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2020-06-21 22:36:06 +02:00 |
namesdyn.cpp
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- two more functions reverted.
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2020-06-21 22:36:06 +02:00 |
namesdyn.h
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
net.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
net.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
osdcmds.cpp
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- prepared folder for merging.
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2020-06-21 22:18:12 +02:00 |
osdcmds.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
player.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
player.h
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
playmve.cpp
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
playmve.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
premap.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
premap.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
quotes.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
rrdh.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
rrdh.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
savegame.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
savegame.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
sbar.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
sbar.h
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- prepared folder for merging.
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2020-06-21 22:18:12 +02:00 |
screens.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
screens.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
sector.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
sector.h
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
soundefs.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
sounds.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
sounds.h
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
sounds_common.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
soundsdyn.cpp
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
soundsdyn.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
text.cpp
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- renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
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2020-06-21 22:36:06 +02:00 |
text.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |