raze/source
Mitchell Richters cc15de3ed9 - SW: Comment out code block causing interpolation issues when initialising a nuke.
* If there was a `pNukePresent()` function, that's where the commented out code belongs.
* I believe the rocket switching type was simplified during development and this is just an omission that's now obvious with interpolation. Only just, but you can notice this in an uninterpolated state while bobbing.
* Fixes #212.
2020-08-20 08:52:22 +10:00
..
blood - consolidated the DEF parser parts in the backend. 2020-08-19 20:29:37 +02:00
build - consolidated the DEF parser parts in the backend. 2020-08-19 20:29:37 +02:00
common - scale down the notify display by 2 in RR. 2020-08-19 16:40:54 +02:00
core - renamed local totalclock variables to reduce noise for the forthcoming timer cleanup. 2020-08-19 17:23:18 +02:00
exhumed - fixed screen resize actions to work outside the automap. 2020-08-19 20:38:36 +02:00
games/duke - Duke: draw the screen border after all the content it's supposed to mask. 2020-08-19 22:16:57 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - SW: Comment out code block causing interpolation issues when initialising a nuke. 2020-08-20 08:52:22 +10:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00