raze/source/common/textures/hires/hqnx/init.cpp
Christoph Oelckers 6bffdf80a1 - finally managed to merge in the original texture system commit.
Game compiles and runs but transparency doesn't work yet.

# Conflicts:
#	source/CMakeLists.txt
#	source/core/menu/menu.cpp
#	source/core/textures/buildtiles.cpp
2020-05-24 22:53:14 +02:00

38 lines
1.3 KiB
C++

/*
* Copyright (C) 2010 Cameron Zemek ( grom@zeminvaders.net)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "hqx.h"
uint32_t *RGBtoYUV;
uint32_t YUV1, YUV2;
HQX_API void HQX_CALLCONV hqxInit(void)
{
/* Initalize RGB to YUV lookup table */
uint32_t c, r, g, b, y, u, v;
RGBtoYUV = new uint32_t[16777216];
for (c = 0; c < 16777215; c++) {
r = (c & 0xFF0000) >> 16;
g = (c & 0x00FF00) >> 8;
b = c & 0x0000FF;
y = (uint32_t)(0.299*r + 0.587*g + 0.114*b);
u = (uint32_t)(-0.169*r - 0.331*g + 0.5*b) + 128;
v = (uint32_t)(0.5*r - 0.419*g - 0.081*b) + 128;
RGBtoYUV[c] = (y << 16) + (u << 8) + v;
}
}