mirror of
https://github.com/DrBeef/Raze.git
synced 2025-01-07 10:10:58 +00:00
d9a7465c08
* This was causing `GameMain()` to try to call `TerminateLevel()` after tile data had been freed, causing a hard stop. * Fixes #464. |
||
---|---|---|
.. | ||
src | ||
all.cpp |