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30 lines
746 B
C++
30 lines
746 B
C++
#pragma once
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#include "tarray.h"
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#include "zstring.h"
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#include "utility"
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FString RemoveLegacyUserUniforms(FString code);
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FString RemoveSamplerBindings(FString code, TArray<std::pair<FString, int>> &samplerstobind); // For GL 3.3 compatibility which cannot declare sampler bindings in the sampler source.
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FString RemoveLayoutLocationDecl(FString code, const char *inoutkeyword);
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struct FDefaultShader
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{
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const char * ShaderName;
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const char * gettexelfunc;
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const char * lightfunc;
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const char * Defines;
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};
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struct FEffectShader
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{
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const char *ShaderName;
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const char *vp;
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const char *fp1;
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const char *fp2;
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const char *fp3;
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const char *defines;
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};
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extern const FDefaultShader defaultshaders[];
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extern const FEffectShader effectshaders[];
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