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13c125db02
Available in the game and editor. Provide test/shadexfog.lua, containing a function to creating a set of 32 shade tables corresponding to different shades of the same fog palookup table, together with some tests and convenience functions. Also, - Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32} - Add LUNATIC_FIRST_TIME in the global env for the game - defs_m32.lua: add reload() convenience function - Failed attempt at recreating the base shade table. It is NOT a linear ramp of the base palette colors to (0,0,0). That is, it's not created by build/util/transpal.exe! git-svn-id: https://svn.eduke32.com/eduke32@4236 1a8010ca-5511-0410-912e-c29ae57300e0 |
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.. | ||
animatesprites.con | ||
damagehplane.lua | ||
dangling_else.con | ||
delmusicsfx.lua | ||
else_brace_if.con | ||
event_chaining.con | ||
gamearray.con | ||
gettimedate.con | ||
helixspawner.lua | ||
mapstate.con | ||
nlcf_break.con | ||
nlcf_return.con | ||
quote_ops.con | ||
rotfixed_actor.con | ||
screentext.con | ||
shadexfog.lua | ||
sprite_access.con | ||
switch.con | ||
tables.lua | ||
test_bitar.lua | ||
test_dists.lua | ||
test_geom.lua | ||
test_rotspr.lua | ||
weaponvars.con |