raze/source
Christoph Oelckers ca10495d7c - Blood: back up player state before ending the level, not just before loading the new one.
The latter is too late, the player's actor data may already be stale and invalid here.
2021-12-26 23:09:56 +01:00
..
build - moved sprite[], spriteext[] and spritesmooth[] into DCoreActor. 2021-12-26 23:09:55 +01:00
common - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
core - Blood: back up player state before ending the level, not just before loading the new one. 2021-12-26 23:09:56 +01:00
games - Blood: back up player state before ending the level, not just before loading the new one. 2021-12-26 23:09:56 +01:00
glbackend Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
CMakeLists.txt - actor lists refactored. 2021-12-26 23:09:54 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00