raze/source/common/rendering/vulkan/system
Simon dff31bcad2 Additional 2D drawer for fullscreen palette blend (for damage/pickups)
and also for drawing the crosshair and fps counter.
Required for RazeXR since the standard HUD 2D drawer is now scalable.
2023-01-16 20:14:08 +00:00
..
vk_buffer.cpp - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
vk_buffer.h - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
vk_commandbuffer.cpp - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
vk_commandbuffer.h - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
vk_hwbuffer.cpp - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
vk_hwbuffer.h - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
vk_renderdevice.cpp Additional 2D drawer for fullscreen palette blend (for damage/pickups) 2023-01-16 20:14:08 +00:00
vk_renderdevice.h - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00