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43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
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#pragma once
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#include "zvulkan/vulkanobjects.h"
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#include "hw_levelmesh.h"
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class VulkanRenderDevice;
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class VkRaytrace
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{
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public:
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VkRaytrace(VulkanRenderDevice* fb);
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void SetLevelMesh(hwrenderer::LevelMesh* mesh);
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VulkanAccelerationStructure* GetAccelStruct() { return tlAccelStruct.get(); }
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private:
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void Reset();
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void CreateVulkanObjects();
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void CreateVertexAndIndexBuffers();
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void CreateBottomLevelAccelerationStructure();
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void CreateTopLevelAccelerationStructure();
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VulkanRenderDevice* fb = nullptr;
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hwrenderer::LevelMesh NullMesh;
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hwrenderer::LevelMesh* Mesh = nullptr;
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std::unique_ptr<VulkanBuffer> vertexBuffer;
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std::unique_ptr<VulkanBuffer> indexBuffer;
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std::unique_ptr<VulkanBuffer> transferBuffer;
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std::unique_ptr<VulkanBuffer> blScratchBuffer;
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std::unique_ptr<VulkanBuffer> blAccelStructBuffer;
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std::unique_ptr<VulkanAccelerationStructure> blAccelStruct;
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std::unique_ptr<VulkanBuffer> tlTransferBuffer;
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std::unique_ptr<VulkanBuffer> tlScratchBuffer;
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std::unique_ptr<VulkanBuffer> tlInstanceBuffer;
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std::unique_ptr<VulkanBuffer> tlAccelStructBuffer;
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std::unique_ptr<VulkanAccelerationStructure> tlAccelStruct;
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};
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