raze/polymer/eduke32/source/lunatic/dynsymlist_m32
helixhorned c7d97d55ec Lunatic: simplify RETURN handling, make its behavior across events same as C-CON.
There's only one RETURN value on the C side (g_RETURN), which is also referenced
from Lua.  Upon entering an event, its value takes on the per-event default one,
and its value when the event code finishes is passed back to the game.
Independently of that, its value is always saved and restored across event calls.

git-svn-id: https://svn.eduke32.com/eduke32@3601 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:54:56 +00:00

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{
engine_main_arrays_are_static;
engine_v8;
sector;
wall;
sprite;
tsprite;
spriteext;
numsectors;
numwalls;
numyaxbunches;
spritesortcnt;
rendmode;
totalclock;
randomseed;
xdim;
ydim;
windowx1;
windowy1;
windowx2;
windowy2;
yxaspect;
viewingrange;
yax_getbunch;
getceilzofslopeptr;
getflorzofslopeptr;
getzsofslopeptr;
changespritesect;
changespritestat;
headspritesect;
headspritestat;
prevspritesect;
prevspritestat;
nextspritesect;
nextspritestat;
tilesizx;
tilesizy;
headsectbunch;
nextsectbunch;
krand;
ksqrt;
inside;
getangle;
Mulscale;
cansee;
hitscan;
neartag;
getzrange;
rotatesprite;
setaspect;
kopen4load;
kfilelength;
kclose;
kread;
klseek;
dist;
ldist;
updatesector;
updatesectorz;
updatesectorbreadth;
getticks;
gethitickms;
OSD_Printf;
luaJIT_BC_defs_common;
listsearchpath;
};