raze/source/core/rendering
Christoph Oelckers 62d0d3712e - use a sprite flag to mark mapped sprites.
This avoids another global array which needs to be addressed by sprite index.
2021-10-14 15:09:43 +02:00
..
scene - use a sprite flag to mark mapped sprites. 2021-10-14 15:09:43 +02:00
hw_entrypoint.cpp - disabled palette emulation for the GLES backend. 2021-10-13 00:09:18 +02:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_palmanager.cpp - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - Check for maps with bad setup of their wall lists. 2021-07-06 10:29:24 +02:00
hw_sections.h - sector splitting hack for SW $bath.map. 2021-05-23 17:06:47 +02:00
hw_voxels.cpp - fixed Clang compilation error. 2021-04-17 18:47:15 +02:00
hw_voxels.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
render.h - fixed engine code warnings pointed out by XCode 13. 2021-10-08 19:06:41 +02:00