raze/source/common/engine/namedef.h
Christoph Oelckers 6e49f0bf8f - Backend update from GZDoom.
Bone model support in GLES and ZScript quaternions.
2022-11-14 19:46:25 +01:00

257 lines
3.5 KiB
C

// common names
// 'None' must always be the first name.
xx(None)
xx(Null)
xx(_)
xx(Super)
xx(Object)
xx(Actor)
xx(Class)
xx(Thinker)
xx(Crosshairs)
xx(Untranslated)
// Render styles
xx(Normal)
xx(SoulTrans)
xx(OptFuzzy)
xx(Add)
xx(Shaded)
xx(AddShaded)
xx(TranslucentStencil)
xx(Shadow)
xx(Subtract)
xx(Subtractive)
xx(FillColor)
xx(ColorBlend)
xx(ColorAdd)
xx(Multiply)
// Special names for compiler backend
xx(Name)
xx(Clamp)
xx(Abs)
xx(Random)
xx(FRandom)
xx(Random2)
xx(RandomPick)
xx(FRandomPick)
xx(SetRandomSeed)
xx(BuiltinRandomSeed)
xx(BuiltinNew)
xx(GetClass)
xx(GetParentClass)
xx(GetClassName)
xx(IsAbstract)
xx(GetDefaultByType)
xx(Floor)
xx(Exp)
xx(Log)
xx(Log10)
xx(Ceil)
xx(ACos)
xx(ASin)
xx(ATan)
xx(Cos)
xx(Sin)
xx(Tan)
xx(CosH)
xx(SinH)
xx(TanH)
xx(Round)
xx(ATan2)
xx(VectorAngle)
xx(Sqrt)
xx(New)
xx(Static)
xx(Staticconst)
// compatibility crap that GZDoom needs in the backend.
xx(ACS_NamedExecuteWithResult)
xx(__decorate_internal_int__)
xx(__decorate_internal_bool__)
xx(__decorate_internal_float__)
// Per-actor sound channels (for deprecated PlaySoundEx function) Do not separate this block!!!
xx(Auto)
xx(Weapon)
xx(Voice)
xx(Item)
xx(Body)
xx(SoundSlot5)
xx(SoundSlot6)
xx(SoundSlot7)
xx(LevelLocals)
xx(Level)
xy(menu_cursor, "menu/cursor")
xy(menu_choose, "menu/choose")
xy(menu_backup, "menu/backup")
xy(menu_clear, "menu/clear")
xy(menu_dismiss, "menu/dismiss")
xy(menu_change, "menu/change")
xy(menu_advance, "menu/advance")
// basic type names
xx(Default)
xx(sByte)
xx(Byte)
xx(Short)
xx(uShort)
xx(Int)
xx(uInt)
xx(Bool)
xx(uint8)
xx(int8)
xx(uint16)
xx(int16)
xx(Float)
xx(Float32)
xx(Float64)
xx(Double)
xx(String)
xx(Vector)
xx(Map)
xx(Array)
xx(Include)
xx(Sound)
xx(State)
xx(Fixed)
xx(Vector2)
xx(Vector3)
xx(Vector4)
xx(Quat)
xx(FVector2)
xx(FVector3)
xx(FVector4)
xx(FQuat)
xx(let)
xx(Min)
xx(Max)
xx(Min_Normal)
xx(Min_Denormal)
xx(Epsilon)
xx(NaN)
xx(Infinity)
xx(Dig)
xx(Min_Exp)
xx(Max_Exp)
xx(Mant_Dig)
xx(Min_10_Exp)
xx(Max_10_Exp)
// implicit function parameters
xx(self)
xx(invoker)
xx(stateinfo)
xx(DamageFunction)
xx(Length)
xx(LengthSquared)
xx(Sum)
xx(Unit)
xx(Angle)
xx(PlusZ)
xx(ToVector)
xx(Size)
xx(Push)
xx(Insert)
xx(Copy)
xx(Move)
xx(Voidptr)
xx(StateLabel)
xx(SpriteID)
xx(TextureID)
xx(Overlay)
xx(IsValid)
xx(IsNull)
xx(Exists)
xx(SetInvalid)
xx(SetNull)
// color channels
xx(a)
xx(r)
xx(g)
xx(b)
xx(X)
xx(Y)
xx(Z)
xx(W)
xx(XY)
xx(XYZ)
xx(Prototype)
xx(Void)
xx(Label)
xx(Pointer)
xx(Enum)
xx(StaticArray)
xx(DynArray)
xx(Struct)
xx(ReflectType)
xx(MessageBoxMenu)
xx(Both)
xx(Physical)
xx(Visual)
// blacklisted former CVARs (used by common menu code)
xx(snd_waterlp)
xx(snd_output)
xx(snd_output_format)
xx(snd_speakermode)
xx(snd_resampler)
xx(AlwaysRun)
// menu names
xx(Mainmenu)
xx(Episodemenu)
xx(Skillmenu)
xx(Startgame)
xx(StartgameConfirm)
xx(StartgameConfirmed)
xx(Loadgamemenu)
xx(Savegamemenu)
xx(Optionsmenu)
xx(OptionsmenuSimple)
xx(OptionsmenuFull)
xx(Quitmenu)
xx(Savemenu)
xx(EndGameMenu)
xx(HelpMenu)
xx(SoundMenu)
xx(ConfirmPlayerReset)
xx(JoystickOptions)
xx(OptionMenuItemSubmenu)
xx(OptionMenuItemCommand)
xx(OptionMenuItemControlBase)
xx(OptionMenuItemOptionBase)
xx(OptionMenuSliderBase)
xx(OptionMenuFieldBase)
xx(OptionMenuItemColorPicker)
xx(OptionMenuItemStaticText)
xx(OptionMenuItemStaticTextSwitchable)
xx(Color)
xx(Mididevices)
xx(Aldevices)
xx(Alresamplers)
// Decorate compatibility functions
xx(BuiltinRandom)
xx(BuiltinRandom2)
xx(BuiltinFRandom)
xx(BuiltinNameToClass)
xx(BuiltinClassCast)
xx(ScreenJobRunner)