raze/polymer/eduke32/source/osdfuncs.h
hnt_ts c660bfb129 1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).


git-svn-id: https://svn.eduke32.com/eduke32@854 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-12 14:09:52 +00:00

7 lines
343 B
C

void GAME_drawosdchar(int x, int y, char ch, int shade, int pal);
void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal);
void GAME_drawosdcursor(int x, int y, int type, int lastkeypress);
int GAME_getcolumnwidth(int w);
int GAME_getrowheight(int w);
void GAME_clearbackground(int c, int r);
void GAME_onshowosd(int shown);