raze/source/platform/win32
Christoph Oelckers c54ae1be83 - removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present.
- disabled the user maps menu because it is hopelessly dependent on functionality that cannot be fixed. Better wait until the menu refactor to do it right - it'd be a waste of time fixing the current menus.
2019-11-02 01:30:21 +01:00
..
game.bmp - fixed the setup. 2019-09-23 01:28:18 +02:00
game_icon.ico - fixed the setup. 2019-09-23 01:28:18 +02:00
gameres.rc - fixed compilation. 2019-10-23 18:36:48 +02:00
i_findfile.h - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
i_specialpaths.cpp - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
manifest.game.xml - fixed the setup. 2019-09-23 01:28:18 +02:00
startwin.game.cpp - removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present. 2019-11-02 01:30:21 +01:00
startwin.game.h - fixed the setup. 2019-09-23 01:28:18 +02:00
winbits.cpp - fixed progdir setup. 2019-10-19 19:22:23 +02:00
winbits.h - moved winbits.cpp to the platform folder and cleaned out unused parts. 2019-09-25 22:38:47 +02:00