raze/source/games/blood/src
2021-10-12 21:29:11 +02:00
..
_polymost.cpp Blood: fix view sprites overflow in ROR code 2021-07-26 16:00:13 +10:00
actor.cpp - genDudeSpawn, genDudeTransform and updateTargetOfLeech. 2021-10-12 21:29:11 +02:00
actor.h - actFireMissile. 2021-10-10 22:36:12 +02:00
ai.cpp - genDudeSpawn, genDudeTransform and updateTargetOfLeech. 2021-10-12 21:29:11 +02:00
ai.h - aiProcessDudes and aiInitSprite done, completing the main pass over ai.cpp. 2021-10-09 23:08:43 +02:00
aibat.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
aibeast.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
aiboneel.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
aiburn.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
aicaleb.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
aicerber.cpp - actFireMissile. 2021-10-10 22:36:12 +02:00
aicult.cpp - actFireMissile. 2021-10-10 22:36:12 +02:00
aigarg.cpp - actFireMissile. 2021-10-10 22:36:12 +02:00
aighost.cpp - actFireMissile. 2021-10-10 22:36:12 +02:00
aigilbst.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
aihand.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
aihound.cpp - actFireMissile. 2021-10-10 22:36:12 +02:00
aiinnoc.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
aipod.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
airat.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
aispid.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - actFireMissile. 2021-10-10 22:36:12 +02:00
aiunicult.cpp - genDudeSpawn, genDudeTransform and updateTargetOfLeech. 2021-10-12 21:29:11 +02:00
aiunicult.h - genDudeSpawn, genDudeTransform and updateTargetOfLeech. 2021-10-12 21:29:11 +02:00
aizomba.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
aizombf.cpp - actFireMissile. 2021-10-10 22:36:12 +02:00
animatesprite.cpp - renamed XSPRITE::target to target_i. 2021-09-17 20:49:26 +02:00
asound.cpp
barf.cpp - fixed warnings in Blood. 2021-10-08 19:09:26 +02:00
blood.cpp Merge branch 'blood-qavrework' 2021-08-23 11:02:09 +10:00
blood.h - Blood: Implement defineqav DEF parser with hookup to game-side code. 2021-08-23 09:00:47 +10:00
bloodactor.h - eliminated HITINFO.hitsprite. 2021-10-09 23:09:09 +02:00
callback.cpp - aiProcessDudes and aiInitSprite done, completing the main pass over ai.cpp. 2021-10-09 23:08:43 +02:00
callback.h
choke.cpp
choke.h
common_game.h Revert "- Blood: Use more precision for flicker, quake and tilt effects." 2021-10-05 08:43:32 +11:00
controls.cpp
d_menu.cpp - Blood: Revert "- Blood: Ensure looped QAVs interpolate using last frame in the array." 2021-08-23 09:32:00 +10:00
db.cpp - renamed XSPRITE::target to target_i. 2021-09-17 20:49:26 +02:00
db.h - renamed XSPRITE::target to target_i. 2021-09-17 20:49:26 +02:00
dude.cpp
dude.h
endgame.cpp - removed a few redundant one-liner functions. 2021-09-17 20:49:25 +02:00
endgame.h - removed a few redundant one-liner functions. 2021-09-17 20:49:25 +02:00
eventq.cpp - refactored aiDamageSprite. 2021-10-09 23:02:20 +02:00
eventq.h - refactored aiDamageSprite. 2021-10-09 23:02:20 +02:00
fire.cpp
fx.cpp - actSpawnSprite 2021-08-23 19:20:05 +02:00
fx.h
gameutil.cpp - eliminated HITINFO.hitsprite. 2021-10-09 23:09:09 +02:00
gameutil.h - eliminated HITINFO.hitsprite. 2021-10-09 23:09:09 +02:00
gib.cpp - actSpawnThing and actFireThing. 2021-09-16 00:11:20 +02:00
gib.h
globals.cpp - Blood: Expose legacy 1.0 weapon handling game option as a CVAR. 2021-08-03 00:47:05 +10:00
globals.h - Blood: Expose legacy 1.0 weapon handling game option as a CVAR. 2021-08-03 00:47:05 +10:00
hudsprites.cpp - Blood: Replace all numerical constants for player's weaponQav with enum values. 2021-08-18 20:02:27 +10:00
inifile.cpp
inifile.h
levels.cpp - removed a few redundant one-liner functions. 2021-09-17 20:49:25 +02:00
levels.h - removed a few redundant one-liner functions. 2021-09-17 20:49:25 +02:00
loadsave.cpp - properly write out the genPatrolStates in savegames. 2021-10-11 23:41:44 +02:00
messages.cpp - removed a few compatibility wrappers. 2021-09-17 20:49:26 +02:00
messages.h
mirrors.cpp Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
misc.cpp
misc.h Fixed bug collecting lifeleech with ignited tnt/spray 2021-08-28 16:46:01 +10:00
namelist.h
nnexts.cpp - genDudeSpawn, genDudeTransform and updateTargetOfLeech. 2021-10-12 21:29:11 +02:00
nnexts.h - genDudeSpawn, genDudeTransform and updateTargetOfLeech. 2021-10-12 21:29:11 +02:00
osdcmd.cpp
player.cpp - actFireMissile. 2021-10-10 22:36:12 +02:00
player.h - removed a few compatibility wrappers. 2021-09-17 20:49:26 +02:00
prediction.cpp
preload.cpp
qav.cpp - Blood: Add SetQAV() static function to abstract away from directly setting the player's weaponQav variable to allow us to properly reset the framerate QAV timer values to 0 as well. 2021-08-28 16:43:17 +10:00
qav.h - Blood: Apply a slightly better fix for the akimbo shotgun animation kQAV2SHOTF2 (res_id: 61). 2021-08-27 22:18:57 +10:00
replace.cpp
sbar.cpp
sectorfx.cpp
sectorfx.h
seq.cpp - Blood: added checks to the SEQ code to handle situation where their attached object has been removed from the game. 2021-10-10 11:46:38 +02:00
seq.h - actProcessSprites done. 2021-08-23 19:18:22 +02:00
seqcb.h - actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names. 2021-09-17 20:49:25 +02:00
sfx.cpp - MoveMissile + actExplodeSprite. 2021-08-23 19:15:08 +02:00
sound.cpp
sound.h - MoveMissile + actExplodeSprite. 2021-08-23 19:15:08 +02:00
tile.cpp
trig.cpp
triggers.cpp - actFireMissile. 2021-10-10 22:36:12 +02:00
triggers.h
view.cpp - eliminated HITINFO.hitsprite. 2021-10-09 23:09:09 +02:00
view.h - first two loops of actProcessSprites split off and redone. 2021-08-23 19:15:18 +02:00
warp.cpp
weapon.cpp - removed the few remaining uses of actDamageSprite_. 2021-10-09 23:09:08 +02:00