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_polymost.cpp
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Blood: fix view sprites overflow in ROR code
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2021-07-26 16:00:13 +10:00 |
actor.cpp
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- genDudeSpawn, genDudeTransform and updateTargetOfLeech.
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2021-10-12 21:29:11 +02:00 |
actor.h
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- actFireMissile.
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2021-10-10 22:36:12 +02:00 |
ai.cpp
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- genDudeSpawn, genDudeTransform and updateTargetOfLeech.
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2021-10-12 21:29:11 +02:00 |
ai.h
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- aiProcessDudes and aiInitSprite done, completing the main pass over ai.cpp.
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2021-10-09 23:08:43 +02:00 |
aibat.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
aibeast.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
aiboneel.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
aiburn.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
aicaleb.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
aicerber.cpp
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- actFireMissile.
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2021-10-10 22:36:12 +02:00 |
aicult.cpp
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- actFireMissile.
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2021-10-10 22:36:12 +02:00 |
aigarg.cpp
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- actFireMissile.
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2021-10-10 22:36:12 +02:00 |
aighost.cpp
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- actFireMissile.
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2021-10-10 22:36:12 +02:00 |
aigilbst.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
aihand.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
aihound.cpp
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- actFireMissile.
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2021-10-10 22:36:12 +02:00 |
aiinnoc.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
aipod.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
airat.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
aispid.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
aistate.h
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Renamed untitled spider functions
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2021-08-21 19:52:24 +10:00 |
aitchern.cpp
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- actFireMissile.
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2021-10-10 22:36:12 +02:00 |
aiunicult.cpp
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- genDudeSpawn, genDudeTransform and updateTargetOfLeech.
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2021-10-12 21:29:11 +02:00 |
aiunicult.h
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- genDudeSpawn, genDudeTransform and updateTargetOfLeech.
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2021-10-12 21:29:11 +02:00 |
aizomba.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
aizombf.cpp
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- actFireMissile.
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2021-10-10 22:36:12 +02:00 |
animatesprite.cpp
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- renamed XSPRITE::target to target_i.
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2021-09-17 20:49:26 +02:00 |
asound.cpp
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barf.cpp
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- fixed warnings in Blood.
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2021-10-08 19:09:26 +02:00 |
blood.cpp
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Merge branch 'blood-qavrework'
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2021-08-23 11:02:09 +10:00 |
blood.h
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- Blood: Implement defineqav DEF parser with hookup to game-side code.
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2021-08-23 09:00:47 +10:00 |
bloodactor.h
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- eliminated HITINFO.hitsprite.
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2021-10-09 23:09:09 +02:00 |
callback.cpp
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- aiProcessDudes and aiInitSprite done, completing the main pass over ai.cpp.
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2021-10-09 23:08:43 +02:00 |
callback.h
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choke.cpp
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choke.h
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common_game.h
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Revert "- Blood: Use more precision for flicker, quake and tilt effects."
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2021-10-05 08:43:32 +11:00 |
controls.cpp
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d_menu.cpp
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- Blood: Revert "- Blood: Ensure looped QAVs interpolate using last frame in the array."
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2021-08-23 09:32:00 +10:00 |
db.cpp
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- renamed XSPRITE::target to target_i.
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2021-09-17 20:49:26 +02:00 |
db.h
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- renamed XSPRITE::target to target_i.
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2021-09-17 20:49:26 +02:00 |
dude.cpp
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dude.h
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endgame.cpp
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- removed a few redundant one-liner functions.
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2021-09-17 20:49:25 +02:00 |
endgame.h
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- removed a few redundant one-liner functions.
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2021-09-17 20:49:25 +02:00 |
eventq.cpp
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- refactored aiDamageSprite.
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2021-10-09 23:02:20 +02:00 |
eventq.h
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- refactored aiDamageSprite.
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2021-10-09 23:02:20 +02:00 |
fire.cpp
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fx.cpp
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- actSpawnSprite
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2021-08-23 19:20:05 +02:00 |
fx.h
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gameutil.cpp
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- eliminated HITINFO.hitsprite.
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2021-10-09 23:09:09 +02:00 |
gameutil.h
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- eliminated HITINFO.hitsprite.
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2021-10-09 23:09:09 +02:00 |
gib.cpp
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- actSpawnThing and actFireThing.
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2021-09-16 00:11:20 +02:00 |
gib.h
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globals.cpp
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- Blood: Expose legacy 1.0 weapon handling game option as a CVAR.
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2021-08-03 00:47:05 +10:00 |
globals.h
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- Blood: Expose legacy 1.0 weapon handling game option as a CVAR.
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2021-08-03 00:47:05 +10:00 |
hudsprites.cpp
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- Blood: Replace all numerical constants for player's weaponQav with enum values.
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2021-08-18 20:02:27 +10:00 |
inifile.cpp
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inifile.h
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levels.cpp
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- removed a few redundant one-liner functions.
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2021-09-17 20:49:25 +02:00 |
levels.h
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- removed a few redundant one-liner functions.
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2021-09-17 20:49:25 +02:00 |
loadsave.cpp
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- properly write out the genPatrolStates in savegames.
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2021-10-11 23:41:44 +02:00 |
messages.cpp
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- removed a few compatibility wrappers.
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2021-09-17 20:49:26 +02:00 |
messages.h
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mirrors.cpp
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Increase kMaxSuperXSprites from 128 to 512.
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2021-07-25 13:11:55 +10:00 |
misc.cpp
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misc.h
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Fixed bug collecting lifeleech with ignited tnt/spray
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2021-08-28 16:46:01 +10:00 |
namelist.h
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nnexts.cpp
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- genDudeSpawn, genDudeTransform and updateTargetOfLeech.
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2021-10-12 21:29:11 +02:00 |
nnexts.h
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- genDudeSpawn, genDudeTransform and updateTargetOfLeech.
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2021-10-12 21:29:11 +02:00 |
osdcmd.cpp
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player.cpp
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- actFireMissile.
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2021-10-10 22:36:12 +02:00 |
player.h
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- removed a few compatibility wrappers.
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2021-09-17 20:49:26 +02:00 |
prediction.cpp
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preload.cpp
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qav.cpp
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- Blood: Add SetQAV() static function to abstract away from directly setting the player's weaponQav variable to allow us to properly reset the framerate QAV timer values to 0 as well.
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2021-08-28 16:43:17 +10:00 |
qav.h
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- Blood: Apply a slightly better fix for the akimbo shotgun animation kQAV2SHOTF2 (res_id: 61).
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2021-08-27 22:18:57 +10:00 |
replace.cpp
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sbar.cpp
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sectorfx.cpp
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sectorfx.h
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seq.cpp
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- Blood: added checks to the SEQ code to handle situation where their attached object has been removed from the game.
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2021-10-10 11:46:38 +02:00 |
seq.h
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- actProcessSprites done.
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2021-08-23 19:18:22 +02:00 |
seqcb.h
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- actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names.
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2021-09-17 20:49:25 +02:00 |
sfx.cpp
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- MoveMissile + actExplodeSprite.
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2021-08-23 19:15:08 +02:00 |
sound.cpp
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sound.h
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- MoveMissile + actExplodeSprite.
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2021-08-23 19:15:08 +02:00 |
tile.cpp
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trig.cpp
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triggers.cpp
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- actFireMissile.
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2021-10-10 22:36:12 +02:00 |
triggers.h
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view.cpp
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- eliminated HITINFO.hitsprite.
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2021-10-09 23:09:09 +02:00 |
view.h
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- first two loops of actProcessSprites split off and redone.
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2021-08-23 19:15:18 +02:00 |
warp.cpp
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weapon.cpp
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- removed the few remaining uses of actDamageSprite_.
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2021-10-09 23:09:08 +02:00 |