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android
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More Android changes. DONT_BUILD.
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2015-03-24 00:40:01 +00:00 |
enet
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OS X: Add a preliminary Xcode project. DONT_BUILD.
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2014-10-18 04:50:47 +00:00 |
jaudiolib
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AudioLib: When handling a LOOP_END tag in FLAC or Ogg, truncate any blocks that read past it so that the specified value is respected precisely, instead of rounding up to the nearest block size.
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2015-04-24 00:09:42 +00:00 |
jmact
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Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.
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2015-05-03 07:03:48 +00:00 |
lunatic
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LunaCON: allow writing -1 to player[].newowner.
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2015-05-16 11:56:50 +00:00 |
misc
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testgame
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GTK: Fix warnings and errors related to the banners. DONT_BUILD.
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2014-11-28 23:47:46 +00:00 |
util
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_functio.h
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Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
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2014-12-18 18:16:16 +00:00 |
_midi.h
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_rts.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
actors.c
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When checking for SE7 water teleportation, regard sign of z velocity.
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2015-05-16 11:56:47 +00:00 |
actors.h
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Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type.
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2015-04-18 21:59:21 +00:00 |
actors_inline.c
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Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
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2015-01-11 04:55:07 +00:00 |
actors_inline.h
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Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
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2015-01-11 04:55:07 +00:00 |
android.h
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More Android changes. DONT_BUILD.
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2015-02-11 05:22:19 +00:00 |
anim.c
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Remove animvpx's dependency on GLSL; adds in-place YUV420 to RGB888 conversion.
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2015-02-11 05:22:52 +00:00 |
anim.h
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Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
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2015-02-11 05:22:07 +00:00 |
animsounds.c
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Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
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2015-02-11 05:22:07 +00:00 |
animsounds.h
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Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
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2015-02-11 05:22:07 +00:00 |
animvpx.c
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Abort animvpx playback if uploading the texture for a frame throws a GL error. DONT_BUILD.
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2015-03-24 00:40:27 +00:00 |
animvpx.h
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astub.c
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Mapster32: honor r_usenewaspect, especially it being off.
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2015-05-10 10:55:30 +00:00 |
common.c
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Add autodetection support for Duke 3D as part of the Steam release of the 3D Realms Anthology.
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2015-05-13 08:57:11 +00:00 |
common_game.h
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Add autodetection support for Duke 3D as part of the Steam release of the 3D Realms Anthology.
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2015-05-13 08:57:11 +00:00 |
config.c
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config.c: fix an overlapping strcpy() in CONFIG_SetMapBestTime().
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2015-05-16 14:27:01 +00:00 |
config.h
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config.c: fix an overlapping strcpy() in CONFIG_SetMapBestTime().
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2015-05-16 14:27:01 +00:00 |
demo.c
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Amend r5048 to also reset ototalclock and lockclock, and to reset all three at the top of G_PlaybackDemo.
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2015-03-08 23:40:08 +00:00 |
demo.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
duke3d.h
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Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings).
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2015-04-18 21:59:18 +00:00 |
events_defs.h
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Add events for the remaining player-related HUD display functions:
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2015-03-30 05:57:30 +00:00 |
function.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
game.c
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Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.
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2015-05-03 07:03:48 +00:00 |
game.h
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Menus: Add a Cheats menu to options.
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2015-03-24 10:49:03 +00:00 |
game_inline.c
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
game_inline.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
gamedef.c
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savegame: fix g_tile[].proj memory leaks, halve number of projectile_t allocations.
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2015-05-16 11:56:49 +00:00 |
gamedef.h
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savegame: fix g_tile[].proj memory leaks, halve number of projectile_t allocations.
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2015-05-16 11:56:49 +00:00 |
gamedefs.h
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Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
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2014-12-18 18:16:16 +00:00 |
gameexec.c
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Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings).
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2015-04-18 21:59:18 +00:00 |
gameexec.h
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A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX().
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2015-03-24 00:40:55 +00:00 |
GameListSource.game.h
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Further work on the Xcode project.
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2014-10-20 07:37:29 +00:00 |
GameListSource.game.m
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Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
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2015-03-27 12:30:35 +00:00 |
gamestructures.c
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CON: Add player[].index, which returns the player ID that you put in. Mostly useful to get the magic value of THISACTOR when applied to the player struct.
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2015-04-26 00:07:57 +00:00 |
gamevars.c
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C-CON: Add two new structs, tiledata and paldata, accessible only through quick-access.
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2015-03-30 05:56:37 +00:00 |
gamevars.h
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C-CON: Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag.
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2015-03-25 21:30:25 +00:00 |
global.c
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CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
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2015-02-22 22:15:20 +00:00 |
global.h
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Add game-side def "globalgameflags" that takes a single value. Flag 1 disables hardcoded pinning of HUD weapons to the side of the screen in widescreen.
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2015-04-24 00:08:46 +00:00 |
gpl-2.0.txt
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GrpFile.game.h
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Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
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2015-03-27 12:30:35 +00:00 |
GrpFile.game.m
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Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
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2015-03-27 12:30:35 +00:00 |
grpscan.c
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Add more expansion GRPs to the detection list.
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2015-05-13 08:57:27 +00:00 |
grpscan.h
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Add more expansion GRPs to the detection list.
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2015-05-13 08:57:27 +00:00 |
input.c
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Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD.
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2015-04-28 21:30:42 +00:00 |
input.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
keys.h
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m32common.c
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Mapster32: style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'.
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2015-02-19 17:41:56 +00:00 |
m32def.c
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m32script: fix tilesizx[]/tilesizy[] access. Can also 'copy' from them.
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2014-12-06 19:09:53 +00:00 |
m32def.h
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Fix tdupsprite in m32script.
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2015-01-12 09:28:46 +00:00 |
m32exec.c
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Revert "vec2_t rotatepoint()."
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2015-04-18 21:49:36 +00:00 |
m32structures.c
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Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
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2015-01-11 04:55:07 +00:00 |
m32vars.c
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In C-CON build, prevent leak of gamevar/gamearray labels on savegame loading.
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2014-12-26 17:29:56 +00:00 |
macros.h
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Macro for handling ud.bgstretch. DONT_BUILD.
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2015-02-11 05:21:46 +00:00 |
mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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Menus: Call SDL_Start/StopTextInput() at the appropriate times so that touch devices display the on-screen keyboard when the user is prompted for text input.
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2015-05-03 07:02:23 +00:00 |
menus.h
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Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD.
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2015-04-28 21:30:42 +00:00 |
midi.c
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Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.
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2015-05-03 07:03:48 +00:00 |
midi.h
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mpu401.c
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Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
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2014-10-25 03:29:21 +00:00 |
mpu401.h
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music.c
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names.h
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namesdyn.c
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Suppress tile and sound remapping debug output in debug builds when not using -condebug
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2014-09-30 04:16:06 +00:00 |
namesdyn.h
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net.c
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Macro for handling ud.bgstretch. DONT_BUILD.
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2015-02-11 05:21:46 +00:00 |
net.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
old.diff
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osdcmds.c
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Menus: Add a Cheats menu to options.
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2015-03-24 10:49:03 +00:00 |
osdcmds.h
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Menus: Add a Cheats menu to options.
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2015-03-24 10:49:03 +00:00 |
osdfuncs.c
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A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
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2015-02-11 05:22:48 +00:00 |
osdfuncs.h
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Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
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2014-10-25 03:25:35 +00:00 |
player.c
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Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.
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2015-05-03 07:03:48 +00:00 |
player.h
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Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type.
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2015-04-18 21:59:21 +00:00 |
premap.c
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Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings).
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2015-04-18 21:59:18 +00:00 |
premap.h
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Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData().
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2015-02-09 05:50:47 +00:00 |
quotes.h
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Get rid of the "press space to restart" message on mobile. DONT_BUILD.
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2015-02-11 05:22:41 +00:00 |
rev.c
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rts.c
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rts.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
savegame.c
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savegame: fix g_tile[].proj memory leaks, halve number of projectile_t allocations.
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2015-05-16 11:56:49 +00:00 |
savegame.h
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Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR.
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2015-03-24 00:40:12 +00:00 |
sdlmusic.c
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A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
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2015-02-11 05:22:48 +00:00 |
sector.c
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More Android changes. DONT_BUILD.
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2015-02-11 05:22:19 +00:00 |
sector.h
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Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings).
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2015-04-18 21:59:18 +00:00 |
sector_inline.c
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
sector_inline.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
soundefs.h
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sounds.c
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Menus: When toggling Music in the Sound menu, respect the LOGO_PLAYMUSIC flag in LOGO_FLAGS for the main menu.
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2015-04-24 00:10:00 +00:00 |
sounds.h
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Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc.
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2015-02-11 05:22:00 +00:00 |
sounds_common.h
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sounds_mapster32.c
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Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
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2015-01-25 12:17:59 +00:00 |
sounds_mapster32.h
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Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
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2015-01-25 12:17:59 +00:00 |
soundsdyn.c
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Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD.
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2014-11-22 12:33:15 +00:00 |
soundsdyn.h
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Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD.
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2014-11-22 12:33:15 +00:00 |
standard.h
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startgtk.game.c
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Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
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2015-03-27 12:30:35 +00:00 |
startosx.game.m
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Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
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2015-03-27 12:30:35 +00:00 |
startwin.game.c
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Disallow "autoload" as a choice for the game dir in the Win32 startup window.
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2015-04-09 07:52:01 +00:00 |
startwin.game.h
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valgrind_errors.log
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winbits.c
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