raze/source/common
Christoph Oelckers c2fc7577db - cleanup of 3D viewport code.
Removes all the hackery that Polymost needed and now uses a sane struct to store the info.
2022-08-05 17:04:45 +02:00
..
2d - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
audio - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
console - fix dangerous pointer arithmetic in ParseCommandLine 2022-08-05 09:40:37 +02:00
cutscenes - backend update from GZDoom. 2022-06-26 09:35:21 +02:00
engine - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
filesystem - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
fonts - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
menu - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
models - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
objects - another backend update from GZDoom. 2022-06-06 15:28:41 +02:00
platform - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
rendering - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
scripting - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
startscreen - backend update from GZDoom. 2022-06-26 09:35:21 +02:00
statusbar - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
textures - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
thirdparty - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
utility - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00